Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							658489ebf7 
							
						 
					 
					
						
						
							
							Merge pull request  #3050  from FernandoS27/fix-tld4  
						
						... 
						
						
						
						shader_ir: Fix TLD4 and add bindless variant 
						
					 
					
						2019-10-30 18:37:17 +00:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9293c3a0f2 
							
						 
					 
					
						
						
							
							Shader_IR: Fix TLD4 and add Bindless Variant.  
						
						... 
						
						
						
						This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant. 
						
					 
					
						2019-10-30 12:02:03 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa31e5b868 
							
						 
					 
					
						
						
							
							maxwell_3d/kepler_compute: Remove unused arguments in GetTexture  
						
						
						
					 
					
						2019-10-28 00:23:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							538ddd220e 
							
						 
					 
					
						
						
							
							video_core/textures: Remove unused index entry in FullTextureInfo  
						
						
						
					 
					
						2019-10-28 00:14:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							961fe4d19b 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove unused method GetStageTextures  
						
						
						
					 
					
						2019-10-28 00:14:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3e469cecc1 
							
						 
					 
					
						
						
							
							maxwell_3d: Silence implicit conversion warnings  
						
						... 
						
						
						
						While we are at it, unify types for dirty reg pointers. 
						
					 
					
						2019-10-27 15:22:17 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							be856a38d6 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback.  
						
						
						
					 
					
						2019-10-26 15:38:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e3afd6595a 
							
						 
					 
					
						
						
							
							Shader_IR: Clang format  
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ec85648af3 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Store and load fast BRX  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							33fcec3502 
							
						 
					 
					
						
						
							
							Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it  
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1a58f45d76 
							
						 
					 
					
						
						
							
							VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.  
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7fdf991097 
							
						 
					 
					
						
						
							
							shader_bytecode: Make Matcher constexpr capable  
						
						... 
						
						
						
						Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data. 
						
					 
					
						2019-10-24 01:10:10 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3107788e6 
							
						 
					 
					
						
						
							
							maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace  
						
						
						
					 
					
						2019-10-20 03:43:17 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c0eb1aecfd 
							
						 
					 
					
						
						
							
							Fermi2D: Use a different formula for delimiting blit areas.  
						
						
						
					 
					
						2019-10-17 18:21:01 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							57a46c69f1 
							
						 
					 
					
						
						
							
							Fermi2D: limit blit area to only available area  
						
						... 
						
						
						
						Normaly OpenGL does not care if the areas exceed the texture regions but
other backends such as Vulkan do care about the limits of this areas.
This PR crops the areas of the blit in order that they don't surpass the
limits of the textures. This should help Vulkan and faulty OpenGL
drivers 
						
					 
					
						2019-10-17 10:38:44 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c9c75f9587 
							
						 
					 
					
						
						
							
							maxwell_3d: Silence truncation warnings  
						
						... 
						
						
						
						A trivial warning caused by not using size_t as the argument types
instead of u32. 
						
					 
					
						2019-10-15 17:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe7f20e659 
							
						 
					 
					
						
						
							
							maxwell_3d: Add dirty flags for depth bounds values  
						
						... 
						
						
						
						This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds. 
						
					 
					
						2019-10-05 04:07:47 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							376f1a4432 
							
						 
					 
					
						
						
							
							Merge pull request  #2869  from ReinUsesLisp/suld  
						
						... 
						
						
						
						shader/image: Implement SULD and fix SUATOM 
						
					 
					
						2019-09-23 21:47:03 -04:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9d69206cd0 
							
						 
					 
					
						
						
							
							Merge pull request  #2870  from FernandoS27/multi-draw  
						
						... 
						
						
						
						Implement a MME Draw commands Inliner and correct host instance drawing 
						
					 
					
						2019-09-22 23:13:02 +10:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							68f5aff64f 
							
						 
					 
					
						
						
							
							Maxwell3D: Corrections and refactors to MME instance refactor  
						
						
						
					 
					
						2019-09-22 07:23:13 -04:00 
						 
				 
			
				
					
						
							
							
								FearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							01fc969a5f 
							
						 
					 
					
						
						
							
							Fix clang-format  
						
						
						
					 
					
						2019-09-22 02:21:56 +02:00 
						 
				 
			
				
					
						
							
							
								FearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							366e900376 
							
						 
					 
					
						
						
							
							fermi_2d: Lower surface copy log severity to DEBUG  
						
						
						
					 
					
						2019-09-22 02:18:57 +02:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9286976948 
							
						 
					 
					
						
						
							
							Merge pull request  #2878  from FernandoS27/icmp  
						
						... 
						
						
						
						shader_ir: Implement ICMP 
						
					 
					
						2019-09-21 18:06:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							44000971e2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use uint for images and fix SUATOM  
						
						... 
						
						
						
						In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop. 
						
					 
					
						2019-09-21 17:33:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							675f23aedc 
							
						 
					 
					
						
						
							
							shader/image: Implement SULD and remove irrelevant code  
						
						... 
						
						
						
						* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array. 
						
					 
					
						2019-09-21 17:32:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4de0f1e1c8 
							
						 
					 
					
						
						
							
							shader_bytecode: Add SULD encoding  
						
						
						
					 
					
						2019-09-21 17:31:46 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							527b841c15 
							
						 
					 
					
						
						
							
							Shader_IR: ICMP corrections and fixes  
						
						
						
					 
					
						2019-09-21 14:28:03 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							01a4afee42 
							
						 
					 
					
						
						
							
							Mark DrawArrays as LOG_TRACE  
						
						... 
						
						
						
						There's no reason to clog logs with DrawArray. 
						
					 
					
						2019-09-21 15:43:58 +10:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4b81d19a1a 
							
						 
					 
					
						
						
							
							Shader_IR: Implement ICMP.  
						
						
						
					 
					
						2019-09-19 20:56:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7761e44d18 
							
						 
					 
					
						
						
							
							Rasterizer: Refactor and simplify DrawBatch Interface.  
						
						
						
					 
					
						2019-09-19 11:41:33 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7606da5611 
							
						 
					 
					
						
						
							
							VideoCore: Corrections to the MME Inliner and removal of hacky instance management.  
						
						
						
					 
					
						2019-09-19 11:41:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ba02d564f8 
							
						 
					 
					
						
						
							
							Video Core: initial Implementation of InstanceDraw Packaging  
						
						
						
					 
					
						2019-09-19 11:41:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0526bf1895 
							
						 
					 
					
						
						
							
							shader_ir/warp: Implement SHFL  
						
						
						
					 
					
						2019-09-17 17:44:07 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							393cc3ef2f 
							
						 
					 
					
						
						
							
							Merge pull request  #2851  from ReinUsesLisp/srgb  
						
						... 
						
						
						
						renderer_opengl: Fix sRGB blits 
						
					 
					
						2019-09-15 10:38:10 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b8b1747704 
							
						 
					 
					
						
						
							
							Merge pull request  #2824  from ReinUsesLisp/mme  
						
						... 
						
						
						
						Revert "Revert #2466 " and stub FirmwareCall 4 
						
					 
					
						2019-09-15 06:17:04 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							193bfefce4 
							
						 
					 
					
						
						
							
							maxwell_3d: Update firmware 4 call stub commentary  
						
						
						
					 
					
						2019-09-14 22:51:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							36abf67e79 
							
						 
					 
					
						
						
							
							shader/image: Implement SUATOM and fix SUST  
						
						
						
					 
					
						2019-09-10 20:22:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							78574746bd 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix sRGB blits  
						
						... 
						
						
						
						Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this. 
						
					 
					
						2019-09-10 19:31:42 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							34b2c60f95 
							
						 
					 
					
						
						
							
							Merge pull request  #2823  from ReinUsesLisp/shr-clamp  
						
						... 
						
						
						
						shader/shift: Implement SHR wrapped and clamped variants 
						
					 
					
						2019-09-10 11:56:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7ec7bc1f5 
							
						 
					 
					
						
						
							
							Merge pull request  #2810  from ReinUsesLisp/mme-opt  
						
						... 
						
						
						
						maxwell_3d: Avoid moving macro_params 
						
					 
					
						2019-09-10 11:55:45 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6170337001 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement image bindings  
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3a450c1395 
							
						 
					 
					
						
						
							
							kepler_compute: Implement texture queries  
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5f309b88db 
							
						 
					 
					
						
						
							
							Revert "Revert  #2466 " and stub FirmwareCall 4  
						
						
						
					 
					
						2019-09-04 01:55:45 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							77ef4fa907 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHR wrapped and clamped variants  
						
						... 
						
						
						
						Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires. 
						
					 
					
						2019-09-04 01:55:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							701dedcfad 
							
						 
					 
					
						
						
							
							maxwell_3d: Avoid moving macro_params  
						
						
						
					 
					
						2019-09-04 01:55:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							81fbc5370d 
							
						 
					 
					
						
						
							
							Merge pull request  #2812  from ReinUsesLisp/f2i-selector  
						
						... 
						
						
						
						shader_ir/conversion: Implement F2I and F2F F16 selector 
						
					 
					
						2019-09-03 22:35:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d4f33b822b 
							
						 
					 
					
						
						
							
							Merge pull request  #2811  from ReinUsesLisp/fsetp-fix  
						
						... 
						
						
						
						float_set_predicate: Add missing negation bit for the second operand 
						
					 
					
						2019-09-03 22:34:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							137d165672 
							
						 
					 
					
						
						
							
							Merge pull request  #2826  from ReinUsesLisp/macro-binding  
						
						... 
						
						
						
						maxwell_3d: Fix macro binding cursor 
						
					 
					
						2019-09-03 22:32:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							50b5bb44a0 
							
						 
					 
					
						
						
							
							Merge pull request  #2765  from FernandoS27/dma-fix  
						
						... 
						
						
						
						MaxwellDMA: Fixes, corrections and relaxations. 
						
					 
					
						2019-09-01 13:13:05 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							52a41f482f 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix macro binding cursor  
						
						
						
					 
					
						2019-09-01 05:01:11 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
						
						
							
						
						
							4d4f9cc104 
							
						 
					 
					
						
						
							
							video_core: Silent miscellaneous warnings  ( #2820 )  
						
						... 
						
						
						
						* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables 
						
					 
					
						2019-08-30 14:08:00 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3534700d7 
							
						 
					 
					
						
						
							
							shader_ir/conversion: Split int and float selector and implement F2F H1  
						
						
						
					 
					
						2019-08-28 16:09:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b13fbc25b8 
							
						 
					 
					
						
						
							
							shader_ir/conversion: Implement F2I F16 Ra.H1  
						
						
						
					 
					
						2019-08-27 23:40:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6207751b00 
							
						 
					 
					
						
						
							
							float_set_predicate: Add missing negation bit for the second operand  
						
						
						
					 
					
						2019-08-27 21:57:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4e35177e23 
							
						 
					 
					
						
						
							
							shader_ir: Implement VOTE  
						
						... 
						
						
						
						Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics 
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers. 
						
					 
					
						2019-08-21 14:50:38 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cedc1aab4a 
							
						 
					 
					
						
						
							
							Merge pull request  #2753  from FernandoS27/float-convert  
						
						... 
						
						
						
						Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. 
						
					 
					
						2019-08-21 10:27:57 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2ff8044806 
							
						 
					 
					
						
						
							
							shader_ir: Implement NOP  
						
						
						
					 
					
						2019-08-04 03:02:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							52f54c728d 
							
						 
					 
					
						
						
							
							Merge pull request  #2592  from FernandoS27/sync1  
						
						... 
						
						
						
						Implement GPU Synchronization Mechanisms & Correct NVFlinger 
						
					 
					
						2019-07-26 14:26:44 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a452ff983d 
							
						 
					 
					
						
						
							
							MaxwellDMA: Fixes, corrections and relaxations.  
						
						... 
						
						
						
						This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors. 
						
					 
					
						2019-07-25 20:41:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							31e8a61527 
							
						 
					 
					
						
						
							
							Merge pull request  #2743  from FernandoS27/surpress-assert  
						
						... 
						
						
						
						Downgrade and suppress a series of GPU asserts and debug messages. 
						
					 
					
						2019-07-25 12:34:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9be9600bdc 
							
						 
					 
					
						
						
							
							Merge pull request  #2704  from FernandoS27/conditional  
						
						... 
						
						
						
						maxwell3d: Implement Conditional Rendering 
						
					 
					
						2019-07-24 17:07:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f601f25bcc 
							
						 
					 
					
						
						
							
							Merge pull request  #2734  from ReinUsesLisp/compute-shaders  
						
						... 
						
						
						
						gl_rasterizer: Implement compute shaders 
						
					 
					
						2019-07-22 11:12:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							27e10e0442 
							
						 
					 
					
						
						
							
							Merge pull request  #2735  from FernandoS27/pipeline-rework  
						
						... 
						
						
						
						Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism 
						
					 
					
						2019-07-21 00:59:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							11f4e739bd 
							
						 
					 
					
						
						
							
							Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.  
						
						... 
						
						
						
						This commit takes care of implementing the F16 Variants of the 
conversion instructions and makes sure conversions are done. 
						
					 
					
						2019-07-20 17:38:25 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7a35178ee2 
							
						 
					 
					
						
						
							
							Maxwell3D: Reorganize and address feedback  
						
						
						
					 
					
						2019-07-20 10:18:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6c4985edc9 
							
						 
					 
					
						
						
							
							shader/half_set_predicate: Implement missing HSETP2 variants  
						
						
						
					 
					
						2019-07-19 22:20:47 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3a3fee5abf 
							
						 
					 
					
						
						
							
							MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.  
						
						... 
						
						
						
						This log was just to know which games used DMA. It's no longer 
important. 
						
					 
					
						2019-07-18 08:31:38 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4be61013a1 
							
						 
					 
					
						
						
							
							GL_State: Feedback and fixes  
						
						
						
					 
					
						2019-07-17 17:29:56 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5ad889f6fd 
							
						 
					 
					
						
						
							
							Maxwell3D: Address Feedback  
						
						
						
					 
					
						2019-07-17 17:29:55 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8cdbfe69b1 
							
						 
					 
					
						
						
							
							GL_Rasterizer: Corrections to Clearing.  
						
						
						
					 
					
						2019-07-17 17:29:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0ff4a5fa39 
							
						 
					 
					
						
						
							
							Maxwell3D: Correct marking dirtiness on CB upload  
						
						
						
					 
					
						2019-07-17 17:29:53 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fec32fed18 
							
						 
					 
					
						
						
							
							GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing  
						
						
						
					 
					
						2019-07-17 17:29:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a081dea8ab 
							
						 
					 
					
						
						
							
							Maxwell3D: Implement State Dirty Flags.  
						
						
						
					 
					
						2019-07-17 17:29:51 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0d3db58657 
							
						 
					 
					
						
						
							
							Maxwell3D: Rework CBData Upload  
						
						
						
					 
					
						2019-07-17 17:29:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e7b29c14 
							
						 
					 
					
						
						
							
							Maxwell3D: Rework the dirty system to be more consistant and scaleable  
						
						
						
					 
					
						2019-07-17 17:29:49 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e42bcf2314 
							
						 
					 
					
						
						
							
							maxwell3d: Implement Conditional Rendering  
						
						... 
						
						
						
						Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not. 
						
					 
					
						2019-07-17 17:13:19 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							725ba6cf63 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement compute shaders  
						
						
						
					 
					
						2019-07-15 17:38:25 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1bdb59fc6e 
							
						 
					 
					
						
						
							
							Merge pull request  #2695  from ReinUsesLisp/layer-viewport  
						
						... 
						
						
						
						gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders 
						
					 
					
						2019-07-15 16:28:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3477b92289 
							
						 
					 
					
						
						
							
							Merge pull request  #2675  from ReinUsesLisp/opengl-buffer-cache  
						
						... 
						
						
						
						buffer_cache: Implement a generic buffer cache and its OpenGL backend 
						
					 
					
						2019-07-14 19:03:43 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0ec9da2f9f 
							
						 
					 
					
						
						
							
							Merge pull request  #2692  from ReinUsesLisp/tlds-f16  
						
						... 
						
						
						
						shader/texture: Add F16 support for TLDS 
						
					 
					
						2019-07-14 08:44:38 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8a6fc529a9 
							
						 
					 
					
						
						
							
							shader_ir: Implement BRX & BRA.CC  
						
						
						
					 
					
						2019-07-09 08:14:37 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c9d886c84e 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders  
						
						... 
						
						
						
						This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging. 
						
					 
					
						2019-07-07 20:42:55 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d0966b9f7c 
							
						 
					 
					
						
						
							
							shader/texture: Add F16 support for TLDS  
						
						
						
					 
					
						2019-07-07 16:05:56 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7ecf64257a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Minor style changes  
						
						
						
					 
					
						2019-07-06 00:37:55 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							82b829625b 
							
						 
					 
					
						
						
							
							video_core: Implement GPU side Syncpoints  
						
						
						
					 
					
						2019-07-05 15:49:11 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4d63f97945 
							
						 
					 
					
						
						
							
							shader_bytecode: Include missing <array>  
						
						
						
					 
					
						2019-06-24 01:51:02 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							082740d34d 
							
						 
					 
					
						
						
							
							surface: Correct format S8Z24  
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7232a1ed16 
							
						 
					 
					
						
						
							
							decoders: correct block calculation  
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cb728797b0 
							
						 
					 
					
						
						
							
							fermi2d: Correct Origin Mode  
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							175aa343ff 
							
						 
					 
					
						
						
							
							texture_cache: Fermi2D reform and implement View Mirage  
						
						... 
						
						
						
						This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general. 
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06c4ce8645 
							
						 
					 
					
						
						
							
							shader: Decode SUST and implement backing image functionality  
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b8c75a845b 
							
						 
					 
					
						
						
							
							maxwell_3d: Partially implement texture buffers as 1D textures  
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4e81fc8296 
							
						 
					 
					
						
						
							
							shader: Implement texture buffers  
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							d267948a73 
							
						 
					 
					
						
						
							
							texture_cache: loose TryReconstructSurface when accurate GPU is not on.  
						
						... 
						
						
						
						Also corrects some asserts. 
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							6bd034eae9 
							
						 
					 
					
						
						
							
							engine_upload: Addapt to new Texture Cache  
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							345e73f2fe 
							
						 
					 
					
						
						
							
							video_core: Use un-shifted block sizes to avoid integer divisions  
						
						... 
						
						
						
						Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits). 
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7b5c245e1 
							
						 
					 
					
						
						
							
							Merge pull request  #2562  from ReinUsesLisp/split-cbuf-upload  
						
						... 
						
						
						
						video_core/engines: Move ConstBufferInfo out of Maxwell3D 
						
					 
					
						2019-06-17 22:35:04 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							528c15051c 
							
						 
					 
					
						
						
							
							kepler_compute: Use std::array for cbuf info  
						
						
						
					 
					
						2019-06-07 20:36:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							17d5fb6d06 
							
						 
					 
					
						
						
							
							kepler_compute: Fix block_dim_x encoding  
						
						
						
					 
					
						2019-06-07 20:35:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2f2a61887a 
							
						 
					 
					
						
						
							
							video_core/engines: Move ConstBufferInfo out of Maxwell3D  
						
						
						
					 
					
						2019-06-07 19:47:15 -03:00