Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a32c52b1d8 
							
						 
					 
					
						
						
							
							shader_bytecode: Mark EXIT as flow instruction  
						
						
						
					 
					
						2019-06-04 12:18:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							75e7b45d69 
							
						 
					 
					
						
						
							
							shader/memory: Implement ST (generic memory)  
						
						
						
					 
					
						2019-05-20 22:41:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f78ef617b6 
							
						 
					 
					
						
						
							
							shader/memory: Implement LD (generic memory)  
						
						
						
					 
					
						2019-05-20 22:38:59 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d49efbfb4a 
							
						 
					 
					
						
						
							
							Merge pull request  #2441  from ReinUsesLisp/al2p  
						
						... 
						
						
						
						shader: Implement AL2P and ALD.PHYS 
						
					 
					
						2019-05-19 14:02:58 -04:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b54bd3f018 
							
						 
					 
					
						
						
							
							Merge pull request  #2472  from FernandoS27/tic  
						
						... 
						
						
						
						maxwell_3d: reduce severity of different component formats assert. 
						
					 
					
						2019-05-19 15:04:47 +01:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3bd5f01240 
							
						 
					 
					
						
						
							
							Merge pull request  #2469  from lioncash/copyable  
						
						... 
						
						
						
						video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs 
						
					 
					
						2019-05-19 15:02:17 +01:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a6ed792ac4 
							
						 
					 
					
						
						
							
							Merge pull request  #2470  from lioncash/ranged-for  
						
						... 
						
						
						
						video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults() 
						
					 
					
						2019-05-19 09:01:19 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fc975e9021 
							
						 
					 
					
						
						
							
							maxwell_3d: reduce sevirity of different component formats assert.  
						
						... 
						
						
						
						This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned. 
						
					 
					
						2019-05-14 17:12:54 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b01cce716e 
							
						 
					 
					
						
						
							
							video_core/engines/engine_upload: Amend constructor initializer list order  
						
						... 
						
						
						
						Silences a -Wreorder warning. 
						
					 
					
						2019-05-14 13:43:28 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9b6d993e52 
							
						 
					 
					
						
						
							
							video_core/engines/engine_upload: Default destructor in the cpp file  
						
						... 
						
						
						
						Avoids inlining destruction logic where applicable, and also makes
forward declarations not cause unexpected compilation errors depending
on where the State class is used. 
						
					 
					
						2019-05-14 13:41:41 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ec1c69258a 
							
						 
					 
					
						
						
							
							video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarations  
						
						... 
						
						
						
						These only apply in the definition of the function. They can be omitted
from the declaration. 
						
					 
					
						2019-05-14 13:40:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0f83c8dffa 
							
						 
					 
					
						
						
							
							video_core/engines/engine_upload: Remove unnecessary includes  
						
						
						
					 
					
						2019-05-14 13:39:04 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5db1b54b58 
							
						 
					 
					
						
						
							
							video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()  
						
						... 
						
						
						
						We can use the named constant instead of using 32 directly. 
						
					 
					
						2019-05-14 09:02:47 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							48ce5880a0 
							
						 
					 
					
						
						
							
							video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()  
						
						... 
						
						
						
						Lessens the amount of code that needs to be read, and gets rid of the
need to introduce an indexing variable. Instead, we just operate on the
objects directly. 
						
					 
					
						2019-05-14 08:53:19 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c212fc9b2c 
							
						 
					 
					
						
						
							
							video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs  
						
						... 
						
						
						
						std::memset is used to clear the entire register structure, which
requires that the Regs struct be trivially copyable (otherwise undefined
behavior is invoked). This prevents the case where a non-trivial type is
potentially added to the struct. 
						
					 
					
						2019-05-14 08:47:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c27b81cb85 
							
						 
					 
					
						
						
							
							Merge pull request  #2429  from FernandoS27/compute  
						
						... 
						
						
						
						Corrections and Implementation on GPU Engines 
						
					 
					
						2019-05-09 13:19:22 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d4df803b2b 
							
						 
					 
					
						
						
							
							shader_ir/other: Implement IPA.IDX  
						
						
						
					 
					
						2019-05-02 21:46:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							71aa9d0877 
							
						 
					 
					
						
						
							
							shader_ir/memory: Implement physical input attributes  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd81a03d9d 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Declare all possible varyings on physical attribute usage  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7632a7d6d2 
							
						 
					 
					
						
						
							
							shader_bytecode: Add AL2P decoding  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e64c41efe8 
							
						 
					 
					
						
						
							
							Refactors and name corrections.  
						
						
						
					 
					
						2019-05-01 15:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c52233ec8b 
							
						 
					 
					
						
						
							
							Merge pull request  #2322  from ReinUsesLisp/wswitch  
						
						... 
						
						
						
						video_core: Silent -Wswitch warnings 
						
					 
					
						2019-04-28 22:24:58 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b3118ee316 
							
						 
					 
					
						
						
							
							Fixes and Corrections to DMA Engine  
						
						
						
					 
					
						2019-04-23 15:28:18 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f1e5314f1a 
							
						 
					 
					
						
						
							
							Add Swizzle Parameters to the DMA engine  
						
						
						
					 
					
						2019-04-23 11:21:00 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e140e2ebc6 
							
						 
					 
					
						
						
							
							Add Documentation Headers to all the GPU Engines  
						
						
						
					 
					
						2019-04-23 08:44:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							021d28c9b8 
							
						 
					 
					
						
						
							
							Corrections and styling  
						
						
						
					 
					
						2019-04-23 08:02:24 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							701ce1c9d0 
							
						 
					 
					
						
						
							
							Implement Maxwell3D Data Upload  
						
						
						
					 
					
						2019-04-22 19:27:36 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e4ff140b99 
							
						 
					 
					
						
						
							
							Introduce skeleton of the GPU Compute Engine.  
						
						
						
					 
					
						2019-04-22 19:05:43 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a91d3fc639 
							
						 
					 
					
						
						
							
							Revamp Kepler Memory to use a subegine to manage uploads  
						
						
						
					 
					
						2019-04-22 18:50:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							68b707711a 
							
						 
					 
					
						
						
							
							Merge pull request  #2411  from FernandoS27/unsafe-gpu  
						
						... 
						
						
						
						GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe 
						
					 
					
						2019-04-22 17:09:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							01100f8afd 
							
						 
					 
					
						
						
							
							Merge pull request  #2400  from FernandoS27/corret-kepler-mem  
						
						... 
						
						
						
						Implement Kepler Memory on both Linear and BlockLinear. 
						
					 
					
						2019-04-22 16:47:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							da0c3bc658 
							
						 
					 
					
						
						
							
							Merge pull request  #2407  from FernandoS27/f2f  
						
						... 
						
						
						
						Do some corrections in conversion shader instructions. 
						
					 
					
						2019-04-20 00:42:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fbe8d1ceaa 
							
						 
					 
					
						
						
							
							video_core: Silent -Wswitch warnings  
						
						
						
					 
					
						2019-04-18 15:54:39 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5bd5140bde 
							
						 
					 
					
						
						
							
							Merge pull request  #2348  from FernandoS27/guest-bindless  
						
						... 
						
						
						
						Implement Bindless Textures on Shader Decompiler and GL backend 
						
					 
					
						2019-04-17 20:59:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0cfbd3325b 
							
						 
					 
					
						
						
							
							Merge pull request  #2315  from ReinUsesLisp/severity-decompiler  
						
						... 
						
						
						
						shader_ir/decode: Reduce the severity of common assertions 
						
					 
					
						2019-04-16 22:21:19 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ef381e6924 
							
						 
					 
					
						
						
							
							Use ReadBlockUnsafe on TIC and TSC reading  
						
						... 
						
						
						
						Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there. 
						
					 
					
						2019-04-15 23:10:24 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3e96c367bd 
							
						 
					 
					
						
						
							
							Use WriteBlock and ReadBlock.  
						
						
						
					 
					
						2019-04-15 22:42:34 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bec28d692d 
							
						 
					 
					
						
						
							
							Implement Block Linear copies in Kepler Memory.  
						
						
						
					 
					
						2019-04-15 21:22:16 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							aa471274d9 
							
						 
					 
					
						
						
							
							Do some corrections in conversion shader instructions.  
						
						... 
						
						
						
						Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs. 
						
					 
					
						2019-04-15 19:16:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8a099ac99f 
							
						 
					 
					
						
						
							
							Correct Kepler Memory on Linear Pushes.  
						
						
						
					 
					
						2019-04-15 14:51:36 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5c280e6ff0 
							
						 
					 
					
						
						
							
							shader_ir: Implement STG, keep track of global memory usage and flush  
						
						
						
					 
					
						2019-04-14 00:25:32 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							353a099481 
							
						 
					 
					
						
						
							
							Merge pull request  #2366  from FernandoS27/xmad-fix  
						
						... 
						
						
						
						Correct XMAD mode, psl and high_b on different encodings. 
						
					 
					
						2019-04-09 19:15:01 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5c55ae4e18 
							
						 
					 
					
						
						
							
							Correct LOP_IMN encoding  
						
						
						
					 
					
						2019-04-08 13:39:12 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							16adc735a5 
							
						 
					 
					
						
						
							
							Correct XMAD mode, psl and high_b on different encodings.  
						
						
						
					 
					
						2019-04-08 13:01:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							492040bd9c 
							
						 
					 
					
						
						
							
							Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.  
						
						
						
					 
					
						2019-04-08 11:36:11 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4841440382 
							
						 
					 
					
						
						
							
							Implement TXQ_B  
						
						
						
					 
					
						2019-04-08 11:29:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ac3ba9a33e 
							
						 
					 
					
						
						
							
							Corrections to TEX_B  
						
						
						
					 
					
						2019-04-08 11:28:44 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7af82ca022 
							
						 
					 
					
						
						
							
							Implement Bindless Handling on SetupTexture  
						
						
						
					 
					
						2019-04-08 11:23:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e28fd3d0a5 
							
						 
					 
					
						
						
							
							Implement Bindless Samplers and TEX_B in the IR.  
						
						
						
					 
					
						2019-04-08 11:23:42 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ddcb711ee8 
							
						 
					 
					
						
						
							
							maxwell_3d: Reduce severity of ProcessSyncPoint  
						
						
						
					 
					
						2019-04-06 02:18:20 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							864280fabc 
							
						 
					 
					
						
						
							
							Merge pull request  #2317  from FernandoS27/sync  
						
						... 
						
						
						
						Implement SyncPoint Register in the GPU. 
						
					 
					
						2019-04-05 23:50:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fc91e21206 
							
						 
					 
					
						
						
							
							Implement SyncPoint Register in the GPU.  
						
						
						
					 
					
						2019-04-05 19:19:30 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							22f02076c6 
							
						 
					 
					
						
						
							
							video_core/engines: Make memory manager members private  
						
						... 
						
						
						
						These aren't used externally by anything, so they can be made private
data members. 
						
					 
					
						2019-04-05 18:26:43 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							26223f8124 
							
						 
					 
					
						
						
							
							video_core/engines: Remove unnecessary inclusions where applicable  
						
						... 
						
						
						
						Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h 
						
					 
					
						2019-04-05 18:26:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04979560fb 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of LD_L cache management and log it  
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							24abeb9a67 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of ST_L cache management and log it  
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							19330f45d3 
							
						 
					 
					
						
						
							
							maxwell_dma: Check for valid source in destination before copy.  
						
						... 
						
						
						
						- Avoid a crash in Octopath Traveler. 
						
					 
					
						2019-03-20 22:36:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							22d3dfbcd4 
							
						 
					 
					
						
						
							
							gpu: Rewrite virtual memory manager using PageTable.  
						
						
						
					 
					
						2019-03-20 22:36:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							574e89d924 
							
						 
					 
					
						
						
							
							video_core: Refactor to use MemoryManager interface for all memory access.  
						
						... 
						
						
						
						# Conflicts:
#	src/video_core/engines/kepler_memory.cpp
#	src/video_core/engines/maxwell_3d.cpp
#	src/video_core/morton.cpp
#	src/video_core/morton.h
#	src/video_core/renderer_opengl/gl_global_cache.cpp
#	src/video_core/renderer_opengl/gl_global_cache.h
#	src/video_core/renderer_opengl/gl_rasterizer_cache.cpp 
						
					 
					
						2019-03-16 00:38:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2eaf6c41a4 
							
						 
					 
					
						
						
							
							gpu: Use host address for caching instead of guest address.  
						
						
						
					 
					
						2019-03-14 22:34:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							633ce92908 
							
						 
					 
					
						
						
							
							Merge pull request  #2147  from ReinUsesLisp/texture-clean  
						
						... 
						
						
						
						shader_ir: Remove "extras" from the MetaTexture 
						
					 
					
						2019-03-10 17:28:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7b574f406b 
							
						 
					 
					
						
						
							
							gpu: Move command processing to another thread.  
						
						
						
					 
					
						2019-03-06 21:48:57 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f9ee0dc7ee 
							
						 
					 
					
						
						
							
							video_core/engines: Remove unnecessary includes  
						
						... 
						
						
						
						Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those. 
						
					 
					
						2019-03-05 20:35:32 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f15e2dd881 
							
						 
					 
					
						
						
							
							Merge pull request  #2163  from ReinUsesLisp/bitset-dirty  
						
						... 
						
						
						
						maxwell_3d: Use std::bitset to manage dirty flags 
						
					 
					
						2019-02-27 20:50:08 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b9238edd0d 
							
						 
					 
					
						
						
							
							common/math_util: Move contents into the Common namespace  
						
						... 
						
						
						
						These types are within the common library, so they should be within the
Common namespace. 
						
					 
					
						2019-02-27 03:38:39 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5219edd715 
							
						 
					 
					
						
						
							
							maxwell_3d: Use std::bitset to manage dirty flags  
						
						
						
					 
					
						2019-02-26 03:01:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5ca63d0675 
							
						 
					 
					
						
						
							
							shader/decode: Remove extras from MetaTexture  
						
						
						
					 
					
						2019-02-26 00:11:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							48e6f77c03 
							
						 
					 
					
						
						
							
							shader/decode: Split memory and texture instructions decoding  
						
						
						
					 
					
						2019-02-26 00:11:30 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c07987dfab 
							
						 
					 
					
						
						
							
							Merge pull request  #2118  from FernandoS27/ipa-improve  
						
						... 
						
						
						
						shader_decompiler: Improve Accuracy of Attribute Interpolation. 
						
					 
					
						2019-02-24 23:04:22 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a8fa5019b5 
							
						 
					 
					
						
						
							
							video_core: Remove usages of System::GetInstance() within the engines  
						
						... 
						
						
						
						Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface. 
						
					 
					
						2019-02-15 22:06:23 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bd983414f6 
							
						 
					 
					
						
						
							
							core_timing: Convert core timing into a class  
						
						... 
						
						
						
						Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces. 
						
					 
					
						2019-02-15 21:50:25 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							10682ad7e0 
							
						 
					 
					
						
						
							
							shader_decompiler: Improve Accuracy of Attribute Interpolation.  
						
						
						
					 
					
						2019-02-14 03:25:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8135f4bfce 
							
						 
					 
					
						
						
							
							Merge pull request  #2110  from lioncash/namespace  
						
						... 
						
						
						
						core_timing: Rename CoreTiming namespace to Core::Timing 
						
					 
					
						2019-02-12 19:26:37 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c440ecfafe 
							
						 
					 
					
						
						
							
							Merge pull request  #2104  from ReinUsesLisp/compute-assert  
						
						... 
						
						
						
						kepler_compute: Fixup assert and rename the engine 
						
					 
					
						2019-02-12 19:24:34 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							48d9d66dc5 
							
						 
					 
					
						
						
							
							core_timing: Rename CoreTiming namespace to Core::Timing  
						
						... 
						
						
						
						Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace. 
						
					 
					
						2019-02-12 12:42:17 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f5ec165e8c 
							
						 
					 
					
						
						
							
							Corrected F2I None mode to RoundEven.  
						
						
						
					 
					
						2019-02-11 18:46:45 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1ddcd0e6f0 
							
						 
					 
					
						
						
							
							kepler_compute: Fixup assert and rename engines  
						
						... 
						
						
						
						When I originally added the compute assert I used the wrong
documentation. This addresses that.
The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation. 
						
					 
					
						2019-02-10 19:29:33 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dd1aab5446 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement a more accurate fermi 2D copy.  
						
						... 
						
						
						
						- This is a blit, use the blit registers. 
						
					 
					
						2019-02-06 21:54:21 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							10ab714fe0 
							
						 
					 
					
						
						
							
							Merge pull request  #2042  from ReinUsesLisp/nouveau-tex  
						
						... 
						
						
						
						maxwell_3d: Allow texture handles with TIC id zero 
						
					 
					
						2019-02-06 20:19:20 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							72c70d6808 
							
						 
					 
					
						
						
							
							Merge pull request  #2081  from ReinUsesLisp/lmem-64  
						
						... 
						
						
						
						shader_ir/memory: Add LD_L 64 bits loads 
						
					 
					
						2019-02-05 09:17:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb4549a73d 
							
						 
					 
					
						
						
							
							Merge pull request  #2082  from FernandoS27/txq-stl  
						
						... 
						
						
						
						Fix TXQ not using the component mask. 
						
					 
					
						2019-02-04 20:22:32 -05:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a568cd805b 
							
						 
					 
					
						
						
							
							Update src/video_core/engines/shader_bytecode.h  
						
						... 
						
						
						
						Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com> 
						
					 
					
						2019-02-03 21:27:26 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0306c50339 
							
						 
					 
					
						
						
							
							Fix TXQ not using the component mask.  
						
						
						
					 
					
						2019-02-03 18:17:18 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2bdbb90af7 
							
						 
					 
					
						
						
							
							video_core: Assert on invalid GPU to CPU address queries  
						
						
						
					 
					
						2019-02-03 04:58:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04e68e9738 
							
						 
					 
					
						
						
							
							maxwell_3d: Allow sampler handles with TSC id zero  
						
						
						
					 
					
						2019-02-03 04:58:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							390721a561 
							
						 
					 
					
						
						
							
							maxwell_3d: Allow texture handles with TIC id zero  
						
						... 
						
						
						
						Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused. 
						
					 
					
						2019-02-03 04:58:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9feb68085d 
							
						 
					 
					
						
						
							
							shader_bytecode: Rename BytesN enums to BitsN  
						
						
						
					 
					
						2019-02-03 00:25:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							477d616f7d 
							
						 
					 
					
						
						
							
							shader_ir: Unify constant buffer offset values  
						
						... 
						
						
						
						Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries. 
						
					 
					
						2019-01-30 02:45:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3b84e04af1 
							
						 
					 
					
						
						
							
							shader_decode: Implement LDG and basic cbuf tracking  
						
						
						
					 
					
						2019-01-30 00:00:15 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1f4ca1e841 
							
						 
					 
					
						
						
							
							Merge pull request  #1927  from ReinUsesLisp/shader-ir  
						
						... 
						
						
						
						video_core: Replace gl_shader_decompiler with an IR based decompiler 
						
					 
					
						2019-01-25 23:42:14 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9a82dec74a 
							
						 
					 
					
						
						
							
							maxwell_3d: Set rt_separate_frag_data to 1 by default  
						
						... 
						
						
						
						Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools). 
						
					 
					
						2019-01-22 04:14:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a1b845b651 
							
						 
					 
					
						
						
							
							shader_decode: Implement VMAD and VSETP  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dd91650aaf 
							
						 
					 
					
						
						
							
							shader_decode: Implement HFMA2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4316eaf75c 
							
						 
					 
					
						
						
							
							shader_decode: Fixup clang-format  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							15a0e1481d 
							
						 
					 
					
						
						
							
							shader_ir: Initial implementation  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							294df41b86 
							
						 
					 
					
						
						
							
							shader_bytecode: Fixup encoding  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a0c8c16d07 
							
						 
					 
					
						
						
							
							shader_header: Make local memory size getter constant  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b683e41fca 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use dirty flags for the depth buffer  
						
						
						
					 
					
						2019-01-07 16:22:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							179ee963db 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use dirty flags for color buffers  
						
						
						
					 
					
						2019-01-07 16:20:39 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0ab17ab406 
							
						 
					 
					
						
						
							
							gl_shader_cache: Use dirty flags for shaders  
						
						
						
					 
					
						2019-01-07 16:13:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							aaa0e6c346 
							
						 
					 
					
						
						
							
							shader_bytecode: Fixup TEXS.F16 encoding  
						
						
						
					 
					
						2018-12-26 01:35:44 -03:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							fdd649e2ef 
							
						 
					 
					
						
						
							
							Fixed uninitialized memory due to missing returns in canary  
						
						... 
						
						
						
						Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used. 
						
					 
					
						2018-12-19 12:52:32 +11:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ef061481c5 
							
						 
					 
					
						
						
							
							shader_bytecode: Fixup half float's operator B encoding  
						
						
						
					 
					
						2018-12-18 04:28:50 -03:00 
						 
				 
			
				
					
						
							
							
								heapo 
							
						 
					 
					
						
						
						
						
							
						
						
							72599cc667 
							
						 
					 
					
						
						
							
							Implement postfactor multiplication/division for fmul instructions  
						
						
						
					 
					
						2018-12-17 07:56:25 -08:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							59a8df1b14 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement TEXS.F16  
						
						
						
					 
					
						2018-12-05 02:06:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2908d30274 
							
						 
					 
					
						
						
							
							gl_rasterizer: Enable clip distances when set in register and in shader  
						
						
						
					 
					
						2018-11-29 16:58:20 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5a9a84994a 
							
						 
					 
					
						
						
							
							Merge pull request  #1808  from Tinob/master  
						
						... 
						
						
						
						Fix clip distance and viewport 
						
					 
					
						2018-11-28 17:47:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3fe8ab0d99 
							
						 
					 
					
						
						
							
							Merge pull request  #1786  from Tinob/DepthClamp  
						
						... 
						
						
						
						Add Depth Clamp Support 
						
					 
					
						2018-11-28 17:46:55 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6f849887c9 
							
						 
					 
					
						
						
							
							Merge pull request  #1792  from bunnei/dma-pusher  
						
						... 
						
						
						
						gpu: Rewrite GPU command list processing with DmaPusher class. 
						
					 
					
						2018-11-28 10:12:37 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							881f5ad70f 
							
						 
					 
					
						
						
							
							Merge pull request  #1735  from FernandoS27/tex-spacing  
						
						... 
						
						
						
						Texture decoder: Implemented Tile Width Spacing 
						
					 
					
						2018-11-27 19:21:17 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							abea6fa90c 
							
						 
					 
					
						
						
							
							gpu: Rewrite GPU command list processing with DmaPusher class.  
						
						... 
						
						
						
						- More accurate impl., fixes Undertale (among other games). 
						
					 
					
						2018-11-26 23:14:01 -05:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							dfdbfa69e5 
							
						 
					 
					
						
						
							
							Implement depth clamp  
						
						
						
					 
					
						2018-11-26 20:56:32 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							8e971f5062 
							
						 
					 
					
						
						
							
							Add support for Clip Distance enabled register  
						
						
						
					 
					
						2018-11-26 20:45:21 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1856d0ee8a 
							
						 
					 
					
						
						
							
							Merge pull request  #1794  from Tinob/master  
						
						... 
						
						
						
						Add support for viewport_transfom_enable register 
						
					 
					
						2018-11-26 18:34:09 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							67a154e23d 
							
						 
					 
					
						
						
							
							Merge pull request  #1723  from degasus/dirty_flags  
						
						... 
						
						
						
						gl_rasterizer: Skip VB upload if the state is clean. 
						
					 
					
						2018-11-26 18:33:22 -05:00 
						 
				 
			
				
					
						
							
							
								Marcos 
							
						 
					 
					
						
						
						
						
							
						
						
							cb8d51e37e 
							
						 
					 
					
						
						
							
							GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )  
						
						... 
						
						
						
						* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor. 
						
					 
					
						2018-11-26 18:31:44 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a41943dc55 
							
						 
					 
					
						
						
							
							Merge pull request  #1798  from ReinUsesLisp/y-direction  
						
						... 
						
						
						
						gl_shader_decompiler: Implement S2R's Y_DIRECTION 
						
					 
					
						2018-11-26 18:25:42 -05:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ddfbe0b58d 
							
						 
					 
					
						
						
							
							Implemented Tile Width Spacing  
						
						
						
					 
					
						2018-11-26 09:05:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f9a211220c 
							
						 
					 
					
						
						
							
							Merge pull request  #1763  from ReinUsesLisp/bfi  
						
						... 
						
						
						
						gl_shader_decompiler: Implement BFI_IMM_R 
						
					 
					
						2018-11-25 23:04:57 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d7d1ab15b6 
							
						 
					 
					
						
						
							
							Merge pull request  #1760  from ReinUsesLisp/r2p  
						
						... 
						
						
						
						gl_shader_decompiler: Implement R2P_IMM 
						
					 
					
						2018-11-25 22:38:42 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8ce90a4f0b 
							
						 
					 
					
						
						
							
							Merge pull request  #1783  from ReinUsesLisp/clip-distances  
						
						... 
						
						
						
						gl_shader_decompiler: Implement clip distances 
						
					 
					
						2018-11-25 22:35:30 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							924e834b8f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement S2R's Y_DIRECTION  
						
						
						
					 
					
						2018-11-25 04:37:29 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							13f6a603c2 
							
						 
					 
					
						
						
							
							Add support for viewport_transfom_enable register  
						
						
						
					 
					
						2018-11-24 13:17:48 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e23543918b 
							
						 
					 
					
						
						
							
							Merge pull request  #1785  from Tinob/master  
						
						... 
						
						
						
						Add support for clear_flags register 
						
					 
					
						2018-11-23 23:55:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6b78203cc 
							
						 
					 
					
						
						
							
							Merge pull request  #1769  from ReinUsesLisp/cc  
						
						... 
						
						
						
						gl_shader_decompiler: Rename cc to condition code and name internal flags 
						
					 
					
						2018-11-23 23:31:04 -05:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							54c2a4cafc 
							
						 
					 
					
						
						
							
							Add support for clear_flags register  
						
						
						
					 
					
						2018-11-24 00:16:33 -03:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
						
						
							
						
						
							3135dbc29c 
							
						 
					 
					
						
						
							
							Added predicate comparison LessEqualWithNan ( #1736 )  
						
						... 
						
						
						
						* Added predicate comparison LessEqualWithNan
* oops
* Clang fix 
						
					 
					
						2018-11-23 08:51:32 -08:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b3853403b7 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement clip distances  
						
						
						
					 
					
						2018-11-23 02:14:43 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0e6a608245 
							
						 
					 
					
						
						
							
							maxwell_3d: Implement alternate blend equations.  
						
						... 
						
						
						
						- Used by Undertale. 
						
					 
					
						2018-11-22 00:51:01 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8a5e6fce07 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Rename control codes to condition codes  
						
						
						
					 
					
						2018-11-21 22:31:16 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							642dfeda2a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement BFI_IMM_R  
						
						
						
					 
					
						2018-11-21 16:12:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d92afc7493 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement R2P_IMM  
						
						
						
					 
					
						2018-11-21 04:56:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1a543723ab 
							
						 
					 
					
						
						
							
							maxwell_3d: Initialize rasterizer color mask registers as enabled.  
						
						... 
						
						
						
						- Fixes rendering regression with Sonic Mania. 
						
					 
					
						2018-11-20 19:58:06 -05:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							5297495c87 
							
						 
					 
					
						
						
							
							small fix for alphaToOne bit location  
						
						
						
					 
					
						2018-11-17 19:59:34 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							e69eb3c760 
							
						 
					 
					
						
						
							
							fix for gcc compilation  
						
						
						
					 
					
						2018-11-17 19:59:34 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							53b4a1af0f 
							
						 
					 
					
						
						
							
							add AlphaToCoverage and AlphaToOne  
						
						
						
					 
					
						2018-11-17 19:59:34 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							8ed7e1af2c 
							
						 
					 
					
						
						
							
							add support for fragment_color_clamp  
						
						
						
					 
					
						2018-11-17 19:59:33 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							6a2aa6dbdb 
							
						 
					 
					
						
						
							
							set default value for point size register  
						
						
						
					 
					
						2018-11-17 19:59:33 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							1881e86c43 
							
						 
					 
					
						
						
							
							fix viewport and scissor behavior  
						
						
						
					 
					
						2018-11-17 19:59:32 -03:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							97f5c4ffd3 
							
						 
					 
					
						
						
							
							gl_rasterizer: Skip VB upload if the state is clean.  
						
						
						
					 
					
						2018-11-17 14:28:54 +01:00 
						 
				 
			
				
					
						
							
							
								Frederic L 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ab362aa7e5 
							
						 
					 
					
						
						
							
							gl_rasterizer: Minor cleanup  
						
						... 
						
						
						
						Minor code cleanup from unaddressed feedback in #1654  
						
					 
					
						2018-11-13 14:07:23 +01:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							4a6eff3b7b 
							
						 
					 
					
						
						
							
							Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.  
						
						
						
					 
					
						2018-11-11 16:31:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8ea6261547 
							
						 
					 
					
						
						
							
							Merge pull request  #1654  from degasus/dirty_flags  
						
						... 
						
						
						
						gl_rasterizer: Skip VAO binding if the state is clean. 
						
					 
					
						2018-11-11 08:17:57 -08:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							359db6a673 
							
						 
					 
					
						
						
							
							gl_rasterizer: Skip VAO binding if the state is clean.  
						
						
						
					 
					
						2018-11-06 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							19038db489 
							
						 
					 
					
						
						
							
							Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.  
						
						
						
					 
					
						2018-11-05 00:24:19 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							145ae36963 
							
						 
					 
					
						
						
							
							Implement multi-target viewports and blending  
						
						
						
					 
					
						2018-11-04 20:49:48 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9afcbba8e4 
							
						 
					 
					
						
						
							
							Merge pull request  #1527  from FernandoS27/assert-flow  
						
						... 
						
						
						
						Assert Control Flow Instructions using Control Codes 
						
					 
					
						2018-11-01 00:34:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							de0ab806df 
							
						 
					 
					
						
						
							
							maxwell_3d: Restructure macro upload to use a single macro code memory.  
						
						... 
						
						
						
						- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey. 
						
					 
					
						2018-10-31 23:29:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							86e70cf302 
							
						 
					 
					
						
						
							
							Merge pull request  #1528  from FernandoS27/assert-control-codes  
						
						... 
						
						
						
						Assert Control Codes Generation on Shader Instructions 
						
					 
					
						2018-10-31 22:34:18 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							5bb80ab009 
							
						 
					 
					
						
						
							
							Assert Control Codes Generation  
						
						
						
					 
					
						2018-10-30 13:37:55 -04:00 
						 
				 
			
				
					
						
							
							
								Frederic L 
							
						 
					 
					
						
						
						
						
							
						
						
							7a5eda5914 
							
						 
					 
					
						
						
							
							global: Use std::optional instead of boost::optional ( #1578 )  
						
						... 
						
						
						
						* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build 
						
					 
					
						2018-10-30 00:03:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							3aa8b644a9 
							
						 
					 
					
						
						
							
							Assert Control Flow Instructions using Control Codes  
						
						
						
					 
					
						2018-10-28 19:16:41 -04:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							0287b2be6d 
							
						 
					 
					
						
						
							
							Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support  
						
						
						
					 
					
						2018-10-28 01:13:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							58444a0376 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement primitive restart.  
						
						
						
					 
					
						2018-10-26 00:42:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d278f25bda 
							
						 
					 
					
						
						
							
							Merge pull request  #1533  from FernandoS27/lmem  
						
						... 
						
						
						
						Implemented Shader Local Memory 
						
					 
					
						2018-10-26 00:16:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							949d9a7136 
							
						 
					 
					
						
						
							
							maxwell_3d: Add code for initializing register defaults.  
						
						
						
					 
					
						2018-10-25 23:42:39 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ca142f35c0 
							
						 
					 
					
						
						
							
							Implemented LD_L and ST_L  
						
						
						
					 
					
						2018-10-24 17:51:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69b35d7615 
							
						 
					 
					
						
						
							
							Merge pull request  #1554  from FernandoS27/pointsize  
						
						... 
						
						
						
						Implement PointSize Output Attribute. 
						
					 
					
						2018-10-24 17:38:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a97cdb5eb4 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove unused variable within ProcessQueryGet()  
						
						
						
					 
					
						2018-10-23 23:50:16 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ed8ca608a0 
							
						 
					 
					
						
						
							
							Implement PointSize  
						
						
						
					 
					
						2018-10-23 15:08:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5716496239 
							
						 
					 
					
						
						
							
							Merge pull request  #1519  from ReinUsesLisp/vsetp  
						
						... 
						
						
						
						gl_shader_decompiler: Implement VSETP 
						
					 
					
						2018-10-23 10:22:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f3d8c2574 
							
						 
					 
					
						
						
							
							Merge pull request  #1539  from lioncash/dma  
						
						... 
						
						
						
						maxwell_dma: Silence compilation warnings 
						
					 
					
						2018-10-23 10:22:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							75d807788c 
							
						 
					 
					
						
						
							
							Merge pull request  #1470  from FernandoS27/alpha_testing  
						
						... 
						
						
						
						Implemented Alpha Test using Shader Emulation 
						
					 
					
						2018-10-23 10:21:30 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7d6dca0d0a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement VSETP  
						
						
						
					 
					
						2018-10-23 01:07:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5dfb43531c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Abstract VMAD into a video subset  
						
						
						
					 
					
						2018-10-23 01:07:20 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							848a49112a 
							
						 
					 
					
						
						
							
							Merge pull request  #1512  from ReinUsesLisp/brk  
						
						... 
						
						
						
						gl_shader_decompiler: Implement PBK and BRK 
						
					 
					
						2018-10-23 00:01:38 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							259da93567 
							
						 
					 
					
						
						
							
							Added Saturation to FMUL32I  
						
						
						
					 
					
						2018-10-22 20:22:15 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							aa620c14af 
							
						 
					 
					
						
						
							
							Implemented Alpha Testing  
						
						
						
					 
					
						2018-10-22 15:07:30 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							5c5b4e8e7d 
							
						 
					 
					
						
						
							
							Fixed FSETP and FSET  
						
						
						
					 
					
						2018-10-22 11:31:17 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c1e5525fc6 
							
						 
					 
					
						
						
							
							engines/maxwell_*: Use nested namespace specifiers where applicable  
						
						... 
						
						
						
						These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent. 
						
					 
					
						2018-10-20 15:58:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d53c73adaa 
							
						 
					 
					
						
						
							
							maxwell_dma: Make variables const where applicable within HandleCopy()  
						
						... 
						
						
						
						These are never modified, so we can make that assumption explicit. 
						
					 
					
						2018-10-20 15:56:01 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dd1ee39426 
							
						 
					 
					
						
						
							
							maxwell_dma: Make FlushAndInvalidate's size parameter a u64  
						
						... 
						
						
						
						This prevents truncation warnings at the lambda's usage sites. 
						
					 
					
						2018-10-20 15:54:45 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							08e574eec4 
							
						 
					 
					
						
						
							
							maxwell_dma: Remove unused variables in HandleCopy()  
						
						... 
						
						
						
						These pointer variables are never used, so we can get rid of them. 
						
					 
					
						2018-10-20 15:53:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b1f8bff7db 
							
						 
					 
					
						
						
							
							Merge pull request  #1501  from ReinUsesLisp/half-float  
						
						... 
						
						
						
						gl_shader_decompiler: Implement H* instructions 
						
					 
					
						2018-10-19 23:47:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7e665c2721 
							
						 
					 
					
						
						
							
							GPU: Improved implementation of maxwell DMA (Subv).  
						
						
						
					 
					
						2018-10-18 22:41:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a5d853a9f8 
							
						 
					 
					
						
						
							
							GPU: Invalidate destination address of kepler_memory writes.  
						
						
						
					 
					
						2018-10-18 22:41:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6b333d862b 
							
						 
					 
					
						
						
							
							fermi_2d: Add support for more accurate surface copies.  
						
						
						
					 
					
						2018-10-18 22:41:12 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							41fb25349a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement PBK and BRK  
						
						
						
					 
					
						2018-10-17 21:30:45 -03:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							fd9e2d0073 
							
						 
					 
					
						
						
							
							Implement 3D Textures  
						
						
						
					 
					
						2018-10-17 18:52:08 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							936c36a514 
							
						 
					 
					
						
						
							
							shader_bytecode: Add Control Code enum 0xf  
						
						... 
						
						
						
						Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case. 
						
					 
					
						2018-10-15 15:36:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6312eec5ef 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement HSET2_R  
						
						
						
					 
					
						2018-10-15 02:55:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4fc8ad67bf 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement HSETP2_R  
						
						
						
					 
					
						2018-10-15 02:55:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3d65aa4caf 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement HFMA2 instructions  
						
						
						
					 
					
						2018-10-15 02:55:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d93cdc2750 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM  
						
						
						
					 
					
						2018-10-15 02:07:16 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d46e2a6e7a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions  
						
						
						
					 
					
						2018-10-15 02:04:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							08d751d882 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Setup base for half float unpacking and setting  
						
						
						
					 
					
						2018-10-15 01:58:30 -03:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e0ca938b22 
							
						 
					 
					
						
						
							
							Propagate depth and depth_block on modules using decoders  
						
						
						
					 
					
						2018-10-13 15:25:18 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							17290a4416 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement VMAD  
						
						
						
					 
					
						2018-10-11 04:15:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6d82c4adf9 
							
						 
					 
					
						
						
							
							Merge pull request  #1458  from FernandoS27/fix-render-target-block-settings  
						
						... 
						
						
						
						Fixed block height settings for RenderTargets and Depth Buffers 
						
					 
					
						2018-10-10 21:24:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03ec936ca0 
							
						 
					 
					
						
						
							
							Merge pull request  #1460  from FernandoS27/scissor_test  
						
						... 
						
						
						
						Implemented Scissor Testing 
						
					 
					
						2018-10-10 12:04:10 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							5f4ee6f0c8 
							
						 
					 
					
						
						
							
							Add memory Layout to Render Targets and Depth Buffers  
						
						
						
					 
					
						2018-10-09 22:28:19 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							af653906d0 
							
						 
					 
					
						
						
							
							Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth  
						
						
						
					 
					
						2018-10-09 21:14:32 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							30ff42b8cc 
							
						 
					 
					
						
						
							
							Assert Scissor tests  
						
						
						
					 
					
						2018-10-08 20:49:36 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ee4d538850 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement geometry shaders  
						
						
						
					 
					
						2018-10-07 17:36:00 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9aec85d39c 
							
						 
					 
					
						
						
							
							fermi_2d: Implement simple copies with AccelerateSurfaceCopy.  
						
						
						
					 
					
						2018-10-06 03:20:04 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3e2380327a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement quads topology  
						
						
						
					 
					
						2018-10-04 00:03:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fe5962e073 
							
						 
					 
					
						
						
							
							Merge pull request  #1411  from ReinUsesLisp/point-size  
						
						... 
						
						
						
						video_core: Implement point_size and add point state sync 
						
					 
					
						2018-09-29 11:58:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3e51d3ddb 
							
						 
					 
					
						
						
							
							video_core: Implement point_size and add point state sync  
						
						
						
					 
					
						2018-09-28 02:13:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b8f1506aa5 
							
						 
					 
					
						
						
							
							gl_state: Pack sampler bindings into a single ARB_multi_bind  
						
						
						
					 
					
						2018-09-28 02:04:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ab65fde9f4 
							
						 
					 
					
						
						
							
							video_core: Add asserts for CS, TFB and alpha testing  
						
						... 
						
						
						
						Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging. 
						
					 
					
						2018-09-25 21:07:00 -03:00