Rodrigo Locatti 
							
						 
					 
					
						
						
						
						
							
						
						
							4d4f9cc104 
							
						 
					 
					
						
						
							
							video_core: Silent miscellaneous warnings  ( #2820 )  
						
						... 
						
						
						
						* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables 
						
					 
					
						2019-08-30 14:08:00 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3534700d7 
							
						 
					 
					
						
						
							
							shader_ir/conversion: Split int and float selector and implement F2F H1  
						
						
						
					 
					
						2019-08-28 16:09:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b13fbc25b8 
							
						 
					 
					
						
						
							
							shader_ir/conversion: Implement F2I F16 Ra.H1  
						
						
						
					 
					
						2019-08-27 23:40:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6207751b00 
							
						 
					 
					
						
						
							
							float_set_predicate: Add missing negation bit for the second operand  
						
						
						
					 
					
						2019-08-27 21:57:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4e35177e23 
							
						 
					 
					
						
						
							
							shader_ir: Implement VOTE  
						
						... 
						
						
						
						Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics 
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers. 
						
					 
					
						2019-08-21 14:50:38 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cedc1aab4a 
							
						 
					 
					
						
						
							
							Merge pull request  #2753  from FernandoS27/float-convert  
						
						... 
						
						
						
						Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. 
						
					 
					
						2019-08-21 10:27:57 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2ff8044806 
							
						 
					 
					
						
						
							
							shader_ir: Implement NOP  
						
						
						
					 
					
						2019-08-04 03:02:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							52f54c728d 
							
						 
					 
					
						
						
							
							Merge pull request  #2592  from FernandoS27/sync1  
						
						... 
						
						
						
						Implement GPU Synchronization Mechanisms & Correct NVFlinger 
						
					 
					
						2019-07-26 14:26:44 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a452ff983d 
							
						 
					 
					
						
						
							
							MaxwellDMA: Fixes, corrections and relaxations.  
						
						... 
						
						
						
						This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors. 
						
					 
					
						2019-07-25 20:41:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							31e8a61527 
							
						 
					 
					
						
						
							
							Merge pull request  #2743  from FernandoS27/surpress-assert  
						
						... 
						
						
						
						Downgrade and suppress a series of GPU asserts and debug messages. 
						
					 
					
						2019-07-25 12:34:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9be9600bdc 
							
						 
					 
					
						
						
							
							Merge pull request  #2704  from FernandoS27/conditional  
						
						... 
						
						
						
						maxwell3d: Implement Conditional Rendering 
						
					 
					
						2019-07-24 17:07:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f601f25bcc 
							
						 
					 
					
						
						
							
							Merge pull request  #2734  from ReinUsesLisp/compute-shaders  
						
						... 
						
						
						
						gl_rasterizer: Implement compute shaders 
						
					 
					
						2019-07-22 11:12:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							27e10e0442 
							
						 
					 
					
						
						
							
							Merge pull request  #2735  from FernandoS27/pipeline-rework  
						
						... 
						
						
						
						Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism 
						
					 
					
						2019-07-21 00:59:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							11f4e739bd 
							
						 
					 
					
						
						
							
							Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.  
						
						... 
						
						
						
						This commit takes care of implementing the F16 Variants of the 
conversion instructions and makes sure conversions are done. 
						
					 
					
						2019-07-20 17:38:25 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7a35178ee2 
							
						 
					 
					
						
						
							
							Maxwell3D: Reorganize and address feedback  
						
						
						
					 
					
						2019-07-20 10:18:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6c4985edc9 
							
						 
					 
					
						
						
							
							shader/half_set_predicate: Implement missing HSETP2 variants  
						
						
						
					 
					
						2019-07-19 22:20:47 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3a3fee5abf 
							
						 
					 
					
						
						
							
							MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.  
						
						... 
						
						
						
						This log was just to know which games used DMA. It's no longer 
important. 
						
					 
					
						2019-07-18 08:31:38 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4be61013a1 
							
						 
					 
					
						
						
							
							GL_State: Feedback and fixes  
						
						
						
					 
					
						2019-07-17 17:29:56 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5ad889f6fd 
							
						 
					 
					
						
						
							
							Maxwell3D: Address Feedback  
						
						
						
					 
					
						2019-07-17 17:29:55 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8cdbfe69b1 
							
						 
					 
					
						
						
							
							GL_Rasterizer: Corrections to Clearing.  
						
						
						
					 
					
						2019-07-17 17:29:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0ff4a5fa39 
							
						 
					 
					
						
						
							
							Maxwell3D: Correct marking dirtiness on CB upload  
						
						
						
					 
					
						2019-07-17 17:29:53 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fec32fed18 
							
						 
					 
					
						
						
							
							GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing  
						
						
						
					 
					
						2019-07-17 17:29:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a081dea8ab 
							
						 
					 
					
						
						
							
							Maxwell3D: Implement State Dirty Flags.  
						
						
						
					 
					
						2019-07-17 17:29:51 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0d3db58657 
							
						 
					 
					
						
						
							
							Maxwell3D: Rework CBData Upload  
						
						
						
					 
					
						2019-07-17 17:29:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e7b29c14 
							
						 
					 
					
						
						
							
							Maxwell3D: Rework the dirty system to be more consistant and scaleable  
						
						
						
					 
					
						2019-07-17 17:29:49 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e42bcf2314 
							
						 
					 
					
						
						
							
							maxwell3d: Implement Conditional Rendering  
						
						... 
						
						
						
						Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not. 
						
					 
					
						2019-07-17 17:13:19 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							725ba6cf63 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement compute shaders  
						
						
						
					 
					
						2019-07-15 17:38:25 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1bdb59fc6e 
							
						 
					 
					
						
						
							
							Merge pull request  #2695  from ReinUsesLisp/layer-viewport  
						
						... 
						
						
						
						gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders 
						
					 
					
						2019-07-15 16:28:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3477b92289 
							
						 
					 
					
						
						
							
							Merge pull request  #2675  from ReinUsesLisp/opengl-buffer-cache  
						
						... 
						
						
						
						buffer_cache: Implement a generic buffer cache and its OpenGL backend 
						
					 
					
						2019-07-14 19:03:43 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0ec9da2f9f 
							
						 
					 
					
						
						
							
							Merge pull request  #2692  from ReinUsesLisp/tlds-f16  
						
						... 
						
						
						
						shader/texture: Add F16 support for TLDS 
						
					 
					
						2019-07-14 08:44:38 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8a6fc529a9 
							
						 
					 
					
						
						
							
							shader_ir: Implement BRX & BRA.CC  
						
						
						
					 
					
						2019-07-09 08:14:37 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c9d886c84e 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders  
						
						... 
						
						
						
						This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging. 
						
					 
					
						2019-07-07 20:42:55 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d0966b9f7c 
							
						 
					 
					
						
						
							
							shader/texture: Add F16 support for TLDS  
						
						
						
					 
					
						2019-07-07 16:05:56 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7ecf64257a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Minor style changes  
						
						
						
					 
					
						2019-07-06 00:37:55 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							82b829625b 
							
						 
					 
					
						
						
							
							video_core: Implement GPU side Syncpoints  
						
						
						
					 
					
						2019-07-05 15:49:11 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4d63f97945 
							
						 
					 
					
						
						
							
							shader_bytecode: Include missing <array>  
						
						
						
					 
					
						2019-06-24 01:51:02 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							082740d34d 
							
						 
					 
					
						
						
							
							surface: Correct format S8Z24  
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7232a1ed16 
							
						 
					 
					
						
						
							
							decoders: correct block calculation  
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cb728797b0 
							
						 
					 
					
						
						
							
							fermi2d: Correct Origin Mode  
						
						
						
					 
					
						2019-06-20 21:38:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							175aa343ff 
							
						 
					 
					
						
						
							
							texture_cache: Fermi2D reform and implement View Mirage  
						
						... 
						
						
						
						This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general. 
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06c4ce8645 
							
						 
					 
					
						
						
							
							shader: Decode SUST and implement backing image functionality  
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b8c75a845b 
							
						 
					 
					
						
						
							
							maxwell_3d: Partially implement texture buffers as 1D textures  
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4e81fc8296 
							
						 
					 
					
						
						
							
							shader: Implement texture buffers  
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							d267948a73 
							
						 
					 
					
						
						
							
							texture_cache: loose TryReconstructSurface when accurate GPU is not on.  
						
						... 
						
						
						
						Also corrects some asserts. 
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							6bd034eae9 
							
						 
					 
					
						
						
							
							engine_upload: Addapt to new Texture Cache  
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							345e73f2fe 
							
						 
					 
					
						
						
							
							video_core: Use un-shifted block sizes to avoid integer divisions  
						
						... 
						
						
						
						Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits). 
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7b5c245e1 
							
						 
					 
					
						
						
							
							Merge pull request  #2562  from ReinUsesLisp/split-cbuf-upload  
						
						... 
						
						
						
						video_core/engines: Move ConstBufferInfo out of Maxwell3D 
						
					 
					
						2019-06-17 22:35:04 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							528c15051c 
							
						 
					 
					
						
						
							
							kepler_compute: Use std::array for cbuf info  
						
						
						
					 
					
						2019-06-07 20:36:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							17d5fb6d06 
							
						 
					 
					
						
						
							
							kepler_compute: Fix block_dim_x encoding  
						
						
						
					 
					
						2019-06-07 20:35:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2f2a61887a 
							
						 
					 
					
						
						
							
							video_core/engines: Move ConstBufferInfo out of Maxwell3D  
						
						
						
					 
					
						2019-06-07 19:47:15 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a32c52b1d8 
							
						 
					 
					
						
						
							
							shader_bytecode: Mark EXIT as flow instruction  
						
						
						
					 
					
						2019-06-04 12:18:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							75e7b45d69 
							
						 
					 
					
						
						
							
							shader/memory: Implement ST (generic memory)  
						
						
						
					 
					
						2019-05-20 22:41:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f78ef617b6 
							
						 
					 
					
						
						
							
							shader/memory: Implement LD (generic memory)  
						
						
						
					 
					
						2019-05-20 22:38:59 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d49efbfb4a 
							
						 
					 
					
						
						
							
							Merge pull request  #2441  from ReinUsesLisp/al2p  
						
						... 
						
						
						
						shader: Implement AL2P and ALD.PHYS 
						
					 
					
						2019-05-19 14:02:58 -04:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b54bd3f018 
							
						 
					 
					
						
						
							
							Merge pull request  #2472  from FernandoS27/tic  
						
						... 
						
						
						
						maxwell_3d: reduce severity of different component formats assert. 
						
					 
					
						2019-05-19 15:04:47 +01:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3bd5f01240 
							
						 
					 
					
						
						
							
							Merge pull request  #2469  from lioncash/copyable  
						
						... 
						
						
						
						video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs 
						
					 
					
						2019-05-19 15:02:17 +01:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a6ed792ac4 
							
						 
					 
					
						
						
							
							Merge pull request  #2470  from lioncash/ranged-for  
						
						... 
						
						
						
						video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults() 
						
					 
					
						2019-05-19 09:01:19 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fc975e9021 
							
						 
					 
					
						
						
							
							maxwell_3d: reduce sevirity of different component formats assert.  
						
						... 
						
						
						
						This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned. 
						
					 
					
						2019-05-14 17:12:54 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b01cce716e 
							
						 
					 
					
						
						
							
							video_core/engines/engine_upload: Amend constructor initializer list order  
						
						... 
						
						
						
						Silences a -Wreorder warning. 
						
					 
					
						2019-05-14 13:43:28 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9b6d993e52 
							
						 
					 
					
						
						
							
							video_core/engines/engine_upload: Default destructor in the cpp file  
						
						... 
						
						
						
						Avoids inlining destruction logic where applicable, and also makes
forward declarations not cause unexpected compilation errors depending
on where the State class is used. 
						
					 
					
						2019-05-14 13:41:41 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ec1c69258a 
							
						 
					 
					
						
						
							
							video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarations  
						
						... 
						
						
						
						These only apply in the definition of the function. They can be omitted
from the declaration. 
						
					 
					
						2019-05-14 13:40:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0f83c8dffa 
							
						 
					 
					
						
						
							
							video_core/engines/engine_upload: Remove unnecessary includes  
						
						
						
					 
					
						2019-05-14 13:39:04 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5db1b54b58 
							
						 
					 
					
						
						
							
							video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()  
						
						... 
						
						
						
						We can use the named constant instead of using 32 directly. 
						
					 
					
						2019-05-14 09:02:47 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							48ce5880a0 
							
						 
					 
					
						
						
							
							video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()  
						
						... 
						
						
						
						Lessens the amount of code that needs to be read, and gets rid of the
need to introduce an indexing variable. Instead, we just operate on the
objects directly. 
						
					 
					
						2019-05-14 08:53:19 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c212fc9b2c 
							
						 
					 
					
						
						
							
							video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs  
						
						... 
						
						
						
						std::memset is used to clear the entire register structure, which
requires that the Regs struct be trivially copyable (otherwise undefined
behavior is invoked). This prevents the case where a non-trivial type is
potentially added to the struct. 
						
					 
					
						2019-05-14 08:47:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c27b81cb85 
							
						 
					 
					
						
						
							
							Merge pull request  #2429  from FernandoS27/compute  
						
						... 
						
						
						
						Corrections and Implementation on GPU Engines 
						
					 
					
						2019-05-09 13:19:22 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d4df803b2b 
							
						 
					 
					
						
						
							
							shader_ir/other: Implement IPA.IDX  
						
						
						
					 
					
						2019-05-02 21:46:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							71aa9d0877 
							
						 
					 
					
						
						
							
							shader_ir/memory: Implement physical input attributes  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd81a03d9d 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Declare all possible varyings on physical attribute usage  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7632a7d6d2 
							
						 
					 
					
						
						
							
							shader_bytecode: Add AL2P decoding  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e64c41efe8 
							
						 
					 
					
						
						
							
							Refactors and name corrections.  
						
						
						
					 
					
						2019-05-01 15:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c52233ec8b 
							
						 
					 
					
						
						
							
							Merge pull request  #2322  from ReinUsesLisp/wswitch  
						
						... 
						
						
						
						video_core: Silent -Wswitch warnings 
						
					 
					
						2019-04-28 22:24:58 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b3118ee316 
							
						 
					 
					
						
						
							
							Fixes and Corrections to DMA Engine  
						
						
						
					 
					
						2019-04-23 15:28:18 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f1e5314f1a 
							
						 
					 
					
						
						
							
							Add Swizzle Parameters to the DMA engine  
						
						
						
					 
					
						2019-04-23 11:21:00 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e140e2ebc6 
							
						 
					 
					
						
						
							
							Add Documentation Headers to all the GPU Engines  
						
						
						
					 
					
						2019-04-23 08:44:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							021d28c9b8 
							
						 
					 
					
						
						
							
							Corrections and styling  
						
						
						
					 
					
						2019-04-23 08:02:24 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							701ce1c9d0 
							
						 
					 
					
						
						
							
							Implement Maxwell3D Data Upload  
						
						
						
					 
					
						2019-04-22 19:27:36 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e4ff140b99 
							
						 
					 
					
						
						
							
							Introduce skeleton of the GPU Compute Engine.  
						
						
						
					 
					
						2019-04-22 19:05:43 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a91d3fc639 
							
						 
					 
					
						
						
							
							Revamp Kepler Memory to use a subegine to manage uploads  
						
						
						
					 
					
						2019-04-22 18:50:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							68b707711a 
							
						 
					 
					
						
						
							
							Merge pull request  #2411  from FernandoS27/unsafe-gpu  
						
						... 
						
						
						
						GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe 
						
					 
					
						2019-04-22 17:09:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							01100f8afd 
							
						 
					 
					
						
						
							
							Merge pull request  #2400  from FernandoS27/corret-kepler-mem  
						
						... 
						
						
						
						Implement Kepler Memory on both Linear and BlockLinear. 
						
					 
					
						2019-04-22 16:47:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							da0c3bc658 
							
						 
					 
					
						
						
							
							Merge pull request  #2407  from FernandoS27/f2f  
						
						... 
						
						
						
						Do some corrections in conversion shader instructions. 
						
					 
					
						2019-04-20 00:42:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fbe8d1ceaa 
							
						 
					 
					
						
						
							
							video_core: Silent -Wswitch warnings  
						
						
						
					 
					
						2019-04-18 15:54:39 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5bd5140bde 
							
						 
					 
					
						
						
							
							Merge pull request  #2348  from FernandoS27/guest-bindless  
						
						... 
						
						
						
						Implement Bindless Textures on Shader Decompiler and GL backend 
						
					 
					
						2019-04-17 20:59:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0cfbd3325b 
							
						 
					 
					
						
						
							
							Merge pull request  #2315  from ReinUsesLisp/severity-decompiler  
						
						... 
						
						
						
						shader_ir/decode: Reduce the severity of common assertions 
						
					 
					
						2019-04-16 22:21:19 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ef381e6924 
							
						 
					 
					
						
						
							
							Use ReadBlockUnsafe on TIC and TSC reading  
						
						... 
						
						
						
						Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there. 
						
					 
					
						2019-04-15 23:10:24 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3e96c367bd 
							
						 
					 
					
						
						
							
							Use WriteBlock and ReadBlock.  
						
						
						
					 
					
						2019-04-15 22:42:34 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bec28d692d 
							
						 
					 
					
						
						
							
							Implement Block Linear copies in Kepler Memory.  
						
						
						
					 
					
						2019-04-15 21:22:16 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							aa471274d9 
							
						 
					 
					
						
						
							
							Do some corrections in conversion shader instructions.  
						
						... 
						
						
						
						Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs. 
						
					 
					
						2019-04-15 19:16:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8a099ac99f 
							
						 
					 
					
						
						
							
							Correct Kepler Memory on Linear Pushes.  
						
						
						
					 
					
						2019-04-15 14:51:36 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5c280e6ff0 
							
						 
					 
					
						
						
							
							shader_ir: Implement STG, keep track of global memory usage and flush  
						
						
						
					 
					
						2019-04-14 00:25:32 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							353a099481 
							
						 
					 
					
						
						
							
							Merge pull request  #2366  from FernandoS27/xmad-fix  
						
						... 
						
						
						
						Correct XMAD mode, psl and high_b on different encodings. 
						
					 
					
						2019-04-09 19:15:01 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5c55ae4e18 
							
						 
					 
					
						
						
							
							Correct LOP_IMN encoding  
						
						
						
					 
					
						2019-04-08 13:39:12 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							16adc735a5 
							
						 
					 
					
						
						
							
							Correct XMAD mode, psl and high_b on different encodings.  
						
						
						
					 
					
						2019-04-08 13:01:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							492040bd9c 
							
						 
					 
					
						
						
							
							Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.  
						
						
						
					 
					
						2019-04-08 11:36:11 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4841440382 
							
						 
					 
					
						
						
							
							Implement TXQ_B  
						
						
						
					 
					
						2019-04-08 11:29:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ac3ba9a33e 
							
						 
					 
					
						
						
							
							Corrections to TEX_B  
						
						
						
					 
					
						2019-04-08 11:28:44 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7af82ca022 
							
						 
					 
					
						
						
							
							Implement Bindless Handling on SetupTexture  
						
						
						
					 
					
						2019-04-08 11:23:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e28fd3d0a5 
							
						 
					 
					
						
						
							
							Implement Bindless Samplers and TEX_B in the IR.  
						
						
						
					 
					
						2019-04-08 11:23:42 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ddcb711ee8 
							
						 
					 
					
						
						
							
							maxwell_3d: Reduce severity of ProcessSyncPoint  
						
						
						
					 
					
						2019-04-06 02:18:20 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							864280fabc 
							
						 
					 
					
						
						
							
							Merge pull request  #2317  from FernandoS27/sync  
						
						... 
						
						
						
						Implement SyncPoint Register in the GPU. 
						
					 
					
						2019-04-05 23:50:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fc91e21206 
							
						 
					 
					
						
						
							
							Implement SyncPoint Register in the GPU.  
						
						
						
					 
					
						2019-04-05 19:19:30 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							22f02076c6 
							
						 
					 
					
						
						
							
							video_core/engines: Make memory manager members private  
						
						... 
						
						
						
						These aren't used externally by anything, so they can be made private
data members. 
						
					 
					
						2019-04-05 18:26:43 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							26223f8124 
							
						 
					 
					
						
						
							
							video_core/engines: Remove unnecessary inclusions where applicable  
						
						... 
						
						
						
						Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h 
						
					 
					
						2019-04-05 18:26:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04979560fb 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of LD_L cache management and log it  
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							24abeb9a67 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of ST_L cache management and log it  
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							19330f45d3 
							
						 
					 
					
						
						
							
							maxwell_dma: Check for valid source in destination before copy.  
						
						... 
						
						
						
						- Avoid a crash in Octopath Traveler. 
						
					 
					
						2019-03-20 22:36:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							22d3dfbcd4 
							
						 
					 
					
						
						
							
							gpu: Rewrite virtual memory manager using PageTable.  
						
						
						
					 
					
						2019-03-20 22:36:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							574e89d924 
							
						 
					 
					
						
						
							
							video_core: Refactor to use MemoryManager interface for all memory access.  
						
						... 
						
						
						
						# Conflicts:
#	src/video_core/engines/kepler_memory.cpp
#	src/video_core/engines/maxwell_3d.cpp
#	src/video_core/morton.cpp
#	src/video_core/morton.h
#	src/video_core/renderer_opengl/gl_global_cache.cpp
#	src/video_core/renderer_opengl/gl_global_cache.h
#	src/video_core/renderer_opengl/gl_rasterizer_cache.cpp 
						
					 
					
						2019-03-16 00:38:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2eaf6c41a4 
							
						 
					 
					
						
						
							
							gpu: Use host address for caching instead of guest address.  
						
						
						
					 
					
						2019-03-14 22:34:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							633ce92908 
							
						 
					 
					
						
						
							
							Merge pull request  #2147  from ReinUsesLisp/texture-clean  
						
						... 
						
						
						
						shader_ir: Remove "extras" from the MetaTexture 
						
					 
					
						2019-03-10 17:28:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7b574f406b 
							
						 
					 
					
						
						
							
							gpu: Move command processing to another thread.  
						
						
						
					 
					
						2019-03-06 21:48:57 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f9ee0dc7ee 
							
						 
					 
					
						
						
							
							video_core/engines: Remove unnecessary includes  
						
						... 
						
						
						
						Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those. 
						
					 
					
						2019-03-05 20:35:32 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f15e2dd881 
							
						 
					 
					
						
						
							
							Merge pull request  #2163  from ReinUsesLisp/bitset-dirty  
						
						... 
						
						
						
						maxwell_3d: Use std::bitset to manage dirty flags 
						
					 
					
						2019-02-27 20:50:08 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b9238edd0d 
							
						 
					 
					
						
						
							
							common/math_util: Move contents into the Common namespace  
						
						... 
						
						
						
						These types are within the common library, so they should be within the
Common namespace. 
						
					 
					
						2019-02-27 03:38:39 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5219edd715 
							
						 
					 
					
						
						
							
							maxwell_3d: Use std::bitset to manage dirty flags  
						
						
						
					 
					
						2019-02-26 03:01:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5ca63d0675 
							
						 
					 
					
						
						
							
							shader/decode: Remove extras from MetaTexture  
						
						
						
					 
					
						2019-02-26 00:11:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							48e6f77c03 
							
						 
					 
					
						
						
							
							shader/decode: Split memory and texture instructions decoding  
						
						
						
					 
					
						2019-02-26 00:11:30 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c07987dfab 
							
						 
					 
					
						
						
							
							Merge pull request  #2118  from FernandoS27/ipa-improve  
						
						... 
						
						
						
						shader_decompiler: Improve Accuracy of Attribute Interpolation. 
						
					 
					
						2019-02-24 23:04:22 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a8fa5019b5 
							
						 
					 
					
						
						
							
							video_core: Remove usages of System::GetInstance() within the engines  
						
						... 
						
						
						
						Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface. 
						
					 
					
						2019-02-15 22:06:23 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bd983414f6 
							
						 
					 
					
						
						
							
							core_timing: Convert core timing into a class  
						
						... 
						
						
						
						Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces. 
						
					 
					
						2019-02-15 21:50:25 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							10682ad7e0 
							
						 
					 
					
						
						
							
							shader_decompiler: Improve Accuracy of Attribute Interpolation.  
						
						
						
					 
					
						2019-02-14 03:25:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8135f4bfce 
							
						 
					 
					
						
						
							
							Merge pull request  #2110  from lioncash/namespace  
						
						... 
						
						
						
						core_timing: Rename CoreTiming namespace to Core::Timing 
						
					 
					
						2019-02-12 19:26:37 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c440ecfafe 
							
						 
					 
					
						
						
							
							Merge pull request  #2104  from ReinUsesLisp/compute-assert  
						
						... 
						
						
						
						kepler_compute: Fixup assert and rename the engine 
						
					 
					
						2019-02-12 19:24:34 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							48d9d66dc5 
							
						 
					 
					
						
						
							
							core_timing: Rename CoreTiming namespace to Core::Timing  
						
						... 
						
						
						
						Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace. 
						
					 
					
						2019-02-12 12:42:17 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f5ec165e8c 
							
						 
					 
					
						
						
							
							Corrected F2I None mode to RoundEven.  
						
						
						
					 
					
						2019-02-11 18:46:45 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1ddcd0e6f0 
							
						 
					 
					
						
						
							
							kepler_compute: Fixup assert and rename engines  
						
						... 
						
						
						
						When I originally added the compute assert I used the wrong
documentation. This addresses that.
The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation. 
						
					 
					
						2019-02-10 19:29:33 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dd1aab5446 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement a more accurate fermi 2D copy.  
						
						... 
						
						
						
						- This is a blit, use the blit registers. 
						
					 
					
						2019-02-06 21:54:21 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							10ab714fe0 
							
						 
					 
					
						
						
							
							Merge pull request  #2042  from ReinUsesLisp/nouveau-tex  
						
						... 
						
						
						
						maxwell_3d: Allow texture handles with TIC id zero 
						
					 
					
						2019-02-06 20:19:20 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							72c70d6808 
							
						 
					 
					
						
						
							
							Merge pull request  #2081  from ReinUsesLisp/lmem-64  
						
						... 
						
						
						
						shader_ir/memory: Add LD_L 64 bits loads 
						
					 
					
						2019-02-05 09:17:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb4549a73d 
							
						 
					 
					
						
						
							
							Merge pull request  #2082  from FernandoS27/txq-stl  
						
						... 
						
						
						
						Fix TXQ not using the component mask. 
						
					 
					
						2019-02-04 20:22:32 -05:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a568cd805b 
							
						 
					 
					
						
						
							
							Update src/video_core/engines/shader_bytecode.h  
						
						... 
						
						
						
						Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com> 
						
					 
					
						2019-02-03 21:27:26 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0306c50339 
							
						 
					 
					
						
						
							
							Fix TXQ not using the component mask.  
						
						
						
					 
					
						2019-02-03 18:17:18 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2bdbb90af7 
							
						 
					 
					
						
						
							
							video_core: Assert on invalid GPU to CPU address queries  
						
						
						
					 
					
						2019-02-03 04:58:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04e68e9738 
							
						 
					 
					
						
						
							
							maxwell_3d: Allow sampler handles with TSC id zero  
						
						
						
					 
					
						2019-02-03 04:58:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							390721a561 
							
						 
					 
					
						
						
							
							maxwell_3d: Allow texture handles with TIC id zero  
						
						... 
						
						
						
						Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused. 
						
					 
					
						2019-02-03 04:58:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9feb68085d 
							
						 
					 
					
						
						
							
							shader_bytecode: Rename BytesN enums to BitsN  
						
						
						
					 
					
						2019-02-03 00:25:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							477d616f7d 
							
						 
					 
					
						
						
							
							shader_ir: Unify constant buffer offset values  
						
						... 
						
						
						
						Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries. 
						
					 
					
						2019-01-30 02:45:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3b84e04af1 
							
						 
					 
					
						
						
							
							shader_decode: Implement LDG and basic cbuf tracking  
						
						
						
					 
					
						2019-01-30 00:00:15 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1f4ca1e841 
							
						 
					 
					
						
						
							
							Merge pull request  #1927  from ReinUsesLisp/shader-ir  
						
						... 
						
						
						
						video_core: Replace gl_shader_decompiler with an IR based decompiler 
						
					 
					
						2019-01-25 23:42:14 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9a82dec74a 
							
						 
					 
					
						
						
							
							maxwell_3d: Set rt_separate_frag_data to 1 by default  
						
						... 
						
						
						
						Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools). 
						
					 
					
						2019-01-22 04:14:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a1b845b651 
							
						 
					 
					
						
						
							
							shader_decode: Implement VMAD and VSETP  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dd91650aaf 
							
						 
					 
					
						
						
							
							shader_decode: Implement HFMA2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4316eaf75c 
							
						 
					 
					
						
						
							
							shader_decode: Fixup clang-format  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							15a0e1481d 
							
						 
					 
					
						
						
							
							shader_ir: Initial implementation  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							294df41b86 
							
						 
					 
					
						
						
							
							shader_bytecode: Fixup encoding  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a0c8c16d07 
							
						 
					 
					
						
						
							
							shader_header: Make local memory size getter constant  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b683e41fca 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use dirty flags for the depth buffer  
						
						
						
					 
					
						2019-01-07 16:22:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							179ee963db 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use dirty flags for color buffers  
						
						
						
					 
					
						2019-01-07 16:20:39 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0ab17ab406 
							
						 
					 
					
						
						
							
							gl_shader_cache: Use dirty flags for shaders  
						
						
						
					 
					
						2019-01-07 16:13:12 -03:00