bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c2c4faef4c 
							
						 
					 
					
						
						
							
							gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).  
						
						
						
					 
					
						2015-10-21 21:53:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bd833b8dd8 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix bug where TEV stage outputs should be clamped.  
						
						
						
					 
					
						2015-10-21 21:53:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e7f7e101 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add documentation to ShaderCacheKey.  
						
						
						
					 
					
						2015-10-21 21:53:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4b5141954e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add additional function documentation.  
						
						
						
					 
					
						2015-10-21 21:53:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a0a86f629 
							
						 
					 
					
						
						
							
							gl_shader_util: Cleanup header file + add docstring.  
						
						
						
					 
					
						2015-10-21 21:53:16 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a74774257e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.  
						
						
						
					 
					
						2015-10-21 21:53:16 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c86b9d4242 
							
						 
					 
					
						
						
							
							renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.  
						
						
						
					 
					
						2015-10-21 21:53:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3c057bd3d8 
							
						 
					 
					
						
						
							
							gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.  
						
						
						
					 
					
						2015-10-21 21:53:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b02a533d94 
							
						 
					 
					
						
						
							
							gl_shader_util: Use vec3 constants for AppendColorCombiner.  
						
						
						
					 
					
						2015-10-21 21:51:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							37b0aa5af7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix typo in uploading TEV const color uniforms.  
						
						
						
					 
					
						2015-10-21 21:51:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							82f3e6dc69 
							
						 
					 
					
						
						
							
							gl_shader_util: Fix precision bug with alpha testing.  
						
						... 
						
						
						
						- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer. 
						
					 
					
						2015-10-21 21:51:23 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e3f4233cef 
							
						 
					 
					
						
						
							
							Initial implementation of fragment shader generation with caching.  
						
						
						
					 
					
						2015-10-21 21:51:23 -04:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							14af5919ba 
							
						 
					 
					
						
						
							
							CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.  
						
						... 
						
						
						
						The LOG_* function itself already appends one. 
						
					 
					
						2015-10-09 22:14:56 +01:00 
						 
				 
			
				
					
						
							
							
								Rohit Nirmal 
							
						 
					 
					
						
						
						
						
							
						
						
							32391cffdd 
							
						 
					 
					
						
						
							
							Silence -Wsign-compare warnings.  
						
						
						
					 
					
						2015-10-06 22:16:15 -05:00 
						 
				 
			
				
					
						
							
							
								Martin Lindhe 
							
						 
					 
					
						
						
						
						
							
						
						
							bafb7afba2 
							
						 
					 
					
						
						
							
							fix some xcode 7.0 warnings  
						
						
						
					 
					
						2015-09-29 23:11:09 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							751fbfdcc3 
							
						 
					 
					
						
						
							
							general: Silence some warnings when using clang  
						
						
						
					 
					
						2015-09-16 08:51:53 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							aec28ed91e 
							
						 
					 
					
						
						
							
							video_core: Reorganize headers  
						
						
						
					 
					
						2015-09-11 07:31:15 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1fa772393b 
							
						 
					 
					
						
						
							
							video_core: Remove unnecessary includes from headers  
						
						
						
					 
					
						2015-09-11 00:10:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a008b28659 
							
						 
					 
					
						
						
							
							Merge pull request  #1133  from lioncash/emplace-back  
						
						... 
						
						
						
						gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle 
						
					 
					
						2015-09-10 15:07:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0d5604fdcb 
							
						 
					 
					
						
						
							
							Merge pull request  #1136  from lioncash/proto  
						
						... 
						
						
						
						renderer_opengl: Remove unimplemented function declaration 
						
					 
					
						2015-09-10 11:29:33 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8a3428f16c 
							
						 
					 
					
						
						
							
							renderer_opengl: Remove unimplemented function declaration  
						
						
						
					 
					
						2015-09-10 10:45:44 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							526eb33d1e 
							
						 
					 
					
						
						
							
							video_core: Remove unused variables  
						
						
						
					 
					
						2015-09-10 10:26:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7b72b71605 
							
						 
					 
					
						
						
							
							gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle  
						
						
						
					 
					
						2015-09-10 00:20:30 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							1484a23530 
							
						 
					 
					
						
						
							
							Shader JIT: Use SCALE constant from emitter  
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							87e3b9ffc0 
							
						 
					 
					
						
						
							
							Shader: Fix size_t to int casts of register offsets  
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							b044c047c4 
							
						 
					 
					
						
						
							
							OpenGL: Use Sampler Objects to decouple sampler config from textures  
						
						... 
						
						
						
						Fixes  #978  
					
						2015-09-03 15:09:51 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							466e608c19 
							
						 
					 
					
						
						
							
							OpenGL: Remove ugly and endian-unsafe color pointer casts  
						
						
						
					 
					
						2015-09-03 15:09:51 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ec28f037e6 
							
						 
					 
					
						
						
							
							OpenGL: Add support for Sampler Objects to state tracker  
						
						
						
					 
					
						2015-09-03 15:09:50 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							cc19a76656 
							
						 
					 
					
						
						
							
							Merge pull request  #1087  from yuriks/opengl-glad  
						
						... 
						
						
						
						Replace the previous OpenGL loader with a glad-generated 3.3 one 
						
					 
					
						2015-09-03 15:07:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							918ca40c68 
							
						 
					 
					
						
						
							
							Merge pull request  #1088  from aroulin/x64-emitter-abi-call  
						
						... 
						
						
						
						x64: Proper stack alignment in shader JIT function calls 
						
					 
					
						2015-09-02 08:46:58 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							ba998b85a1 
							
						 
					 
					
						
						
							
							video_core: Fix format specifiers warnings  
						
						
						
					 
					
						2015-09-02 08:20:00 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							179ad35c2e 
							
						 
					 
					
						
						
							
							x64: Proper stack alignment in shader JIT function calls  
						
						... 
						
						
						
						Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files 
						
					 
					
						2015-09-01 23:39:52 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							071510b367 
							
						 
					 
					
						
						
							
							Merge pull request  #1092  from Subv/vertex_offset  
						
						... 
						
						
						
						Pica: Add the vertex_offset register to the Pica registers map. 
						
					 
					
						2015-08-31 18:17:59 +02:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							58a04c0776 
							
						 
					 
					
						
						
							
							Pica: Added the primitive_restart register (0x25f) to the registers map.  
						
						
						
					 
					
						2015-08-31 09:14:18 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							149ea561a6 
							
						 
					 
					
						
						
							
							Pica: Add the vertex_offset register to the Pica registers map.  
						
						
						
					 
					
						2015-08-31 07:02:30 -05:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							84959be150 
							
						 
					 
					
						
						
							
							Shader JIT: Fix SGE/SGEI NaN behavior  
						
						... 
						
						
						
						SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT 
						
					 
					
						2015-08-31 08:16:15 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e77dc4e9d2 
							
						 
					 
					
						
						
							
							Merge pull request  #1059  from Subv/vertex_offset  
						
						... 
						
						
						
						GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET 
						
					 
					
						2015-08-30 17:12:33 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							12a11472f1 
							
						 
					 
					
						
						
							
							GPU: Implemented register 0x22A.  
						
						... 
						
						
						
						This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering. 
						
					 
					
						2015-08-30 15:46:22 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a1a5570e97 
							
						 
					 
					
						
						
							
							Replace the previous OpenGL loader with a glad-generated 3.3 one  
						
						... 
						
						
						
						The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES. 
						
					 
					
						2015-08-30 08:45:56 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							58e9f78844 
							
						 
					 
					
						
						
							
							Merge pull request  #1049  from Subv/stencil  
						
						... 
						
						
						
						Rasterizer: Corrected the stencil implementation. 
						
					 
					
						2015-08-29 20:06:25 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c5a4025b65 
							
						 
					 
					
						
						
							
							Merge pull request  #1065  from yuriks/shader-fp  
						
						... 
						
						
						
						Shader FP compliance fixes 
						
					 
					
						2015-08-27 16:34:13 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f3cef178e3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.  
						
						
						
					 
					
						2015-08-27 19:07:53 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f52d8c1a9b 
							
						 
					 
					
						
						
							
							Shader JIT: Fix float to integer rounding in MOVA  
						
						... 
						
						
						
						MOVA converts new address register values from floats to integers using truncation 
						
					 
					
						2015-08-27 15:26:41 +02:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							dd0e1061ef 
							
						 
					 
					
						
						
							
							Shader JIT: ifdef out reference to ifdef'd out shader_map  
						
						... 
						
						
						
						shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built. 
						
					 
					
						2015-08-26 22:28:19 +00:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0fcabd2b11 
							
						 
					 
					
						
						
							
							Integrate the MicroProfile profiling library  
						
						... 
						
						
						
						This brings goodies such as a configurable user interface and
multi-threaded timeline view. 
						
					 
					
						2015-08-24 22:16:28 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afd45d1d7f 
							
						 
					 
					
						
						
							
							Merge pull request  #1063  from Subv/hw_renderer_debug_fb  
						
						... 
						
						
						
						HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint 
						
					 
					
						2015-08-24 13:02:44 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							583d777b1a 
							
						 
					 
					
						
						
							
							HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.  
						
						... 
						
						
						
						Reported here https://communities.intel.com/message/324464  
						
					 
					
						2015-08-24 11:28:28 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							eff10959de 
							
						 
					 
					
						
						
							
							fixup! Shaders: Fix multiplications between 0.0 and inf  
						
						
						
					 
					
						2015-08-24 02:10:11 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d8ef20c856 
							
						 
					 
					
						
						
							
							Shader JIT: Tiny micro-optimization in DPH  
						
						
						
					 
					
						2015-08-24 01:48:37 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							630a850d4d 
							
						 
					 
					
						
						
							
							Shaders: Fix multiplications between 0.0 and inf  
						
						... 
						
						
						
						The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes  #1024  (missing OoT interface items) 
						
					 
					
						2015-08-24 01:48:15 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							082b74fa24 
							
						 
					 
					
						
						
							
							Shaders: Explicitly conform to PICA semantics in MAX/MIN  
						
						
						
					 
					
						2015-08-24 01:46:58 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							76247170df 
							
						 
					 
					
						
						
							
							Shader JIT: Add name to second scratch register (XMM4)  
						
						
						
					 
					
						2015-08-24 01:46:10 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							fa5076eb9b 
							
						 
					 
					
						
						
							
							shader_jit: Replace two MDisp usages with MatR  
						
						
						
					 
					
						2015-08-24 00:39:50 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							455147ee95 
							
						 
					 
					
						
						
							
							Shader JIT: Fix CMP NaN behavior to match hardware  
						
						
						
					 
					
						2015-08-24 01:29:40 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							83c214f6d8 
							
						 
					 
					
						
						
							
							Merge pull request  #1062  from aroulin/shader-rcp-rsq  
						
						... 
						
						
						
						Shader: RCP and RSQ computes only the 1st component 
						
					 
					
						2015-08-23 17:56:35 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d1b9383d86 
							
						 
					 
					
						
						
							
							HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.  
						
						
						
					 
					
						2015-08-23 15:26:17 -05:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							03c5cfead4 
							
						 
					 
					
						
						
							
							Shader: Use std::sqrt for float instead of sqrt  
						
						
						
					 
					
						2015-08-23 22:03:07 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							fa552f11ef 
							
						 
					 
					
						
						
							
							Shader: RCP and RSQ computes only the 1st component  
						
						
						
					 
					
						2015-08-23 22:01:17 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f1514b904 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in JIT  
						
						
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7cf2f6cf 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in interpreter  
						
						... 
						
						
						
						Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew. 
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0c7da9b815 
							
						 
					 
					
						
						
							
							HWRasterizer: Implemented stencil ops 6 and 7.  
						
						
						
					 
					
						2015-08-21 11:05:56 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7c1f84a92b 
							
						 
					 
					
						
						
							
							SWRasterizer: Implemented stencil ops 6 and 7.  
						
						... 
						
						
						
						IncrementWrap and DecrementWrap, verified with hwtests. 
						
					 
					
						2015-08-21 11:01:42 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e43eb130d4 
							
						 
					 
					
						
						
							
							HWRasterizer: Implemented stencil op 1 (GL_ZERO)  
						
						
						
					 
					
						2015-08-21 10:59:49 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							fef1462371 
							
						 
					 
					
						
						
							
							SWRasterizer: Implemented stencil action 1 (GL_ZERO).  
						
						... 
						
						
						
						Verified with hwtests. 
						
					 
					
						2015-08-21 10:35:25 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b3e530d005 
							
						 
					 
					
						
						
							
							SWRasterizer: Removed a todo. Verified with hwtests.  
						
						
						
					 
					
						2015-08-21 10:09:15 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8e6336d96b 
							
						 
					 
					
						
						
							
							SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.  
						
						... 
						
						
						
						The HW renderer already did this. 
						
					 
					
						2015-08-21 09:48:43 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e74825e3d0 
							
						 
					 
					
						
						
							
							Rasterizer: Abstract duplicated stencil code into a lambda.  
						
						
						
					 
					
						2015-08-21 09:45:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							46f660a789 
							
						 
					 
					
						
						
							
							GLRasterizer: Implemented stencil testing in the hw renderer.  
						
						
						
					 
					
						2015-08-20 10:11:09 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							186873420f 
							
						 
					 
					
						
						
							
							GPU/Rasterizer: Corrected the stencil implementation.  
						
						... 
						
						
						
						Verified the behavior with hardware tests. 
						
					 
					
						2015-08-20 10:10:35 -05:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f3e8f42718 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI and SLT in JIT  
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							863730f6a7 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI in interpreter  
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3c5ff418ca 
							
						 
					 
					
						
						
							
							Merge pull request  #1047  from aroulin/shader-ex2-lg2  
						
						... 
						
						
						
						Shader: Save caller-saved registers in JIT before a CALL 
						
					 
					
						2015-08-18 22:02:25 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f9eb98f03 
							
						 
					 
					
						
						
							
							Shader: Save caller-saved registers in JIT before a CALL  
						
						
						
					 
					
						2015-08-19 03:40:07 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							026379ed55 
							
						 
					 
					
						
						
							
							Merge pull request  #1037  from aroulin/shader-ex2-lg2  
						
						... 
						
						
						
						Shader: Implement EX2 and LG2 in interpreter/JIT 
						
					 
					
						2015-08-18 19:42:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1f18c9f8dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1034  from yuriks/rg8-textures  
						
						... 
						
						
						
						videocore: Added RG8 texture support 
						
					 
					
						2015-08-16 22:17:12 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							7d3a6016d6 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in JIT  
						
						
						
					 
					
						2015-08-17 01:12:34 +02:00 
						 
				 
			
				
					
						
							
							
								LittleWhite 
							
						 
					 
					
						
						
						
						
							
						
						
							9d6748fa94 
							
						 
					 
					
						
						
							
							Fix Linux GCC 4.9 build (complaining about undeclared memset)  
						
						
						
					 
					
						2015-08-16 17:21:08 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							638e47c04d 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in interpreter  
						
						
						
					 
					
						2015-08-16 15:54:30 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							96820ae42a 
							
						 
					 
					
						
						
							
							Build fix for Debug configurations.  
						
						
						
					 
					
						2015-08-16 15:14:54 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							f5144e6c10 
							
						 
					 
					
						
						
							
							Merge pull request  #997  from Lectem/cmdlist_full_debug  
						
						... 
						
						
						
						citra-qt: Improve pica command list widget (add mask, fix some issues) 
						
					 
					
						2015-08-16 13:34:45 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							33ba604fd9 
							
						 
					 
					
						
						
							
							Introduce a shader tracer to allow inspection of input/output values for each processed instruction.  
						
						
						
					 
					
						2015-08-16 14:12:11 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2e3601f415 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Include uniform information into shader dumps.  
						
						
						
					 
					
						2015-08-16 13:22:01 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							4cb302c8ae 
							
						 
					 
					
						
						
							
							citra-qt: Improve shader debugger.  
						
						... 
						
						
						
						Now supports dumping the current shader and recognizes a larger number of output semantics. 
						
					 
					
						2015-08-16 13:22:00 +02:00 
						 
				 
			
				
					
						
							
							
								Patrick Martin 
							
						 
					 
					
						
						
						
						
							
						
						
							5b65d95310 
							
						 
					 
					
						
						
							
							videocore: Added RG8 texture support  
						
						
						
					 
					
						2015-08-16 02:21:50 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							db97090cad 
							
						 
					 
					
						
						
							
							Shader: Use a POD struct for registers.  
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b39c053785 
							
						 
					 
					
						
						
							
							Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.  
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ee00861f6 
							
						 
					 
					
						
						
							
							Common: Cleanup CPU capability detection code.  
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a1942238f5 
							
						 
					 
					
						
						
							
							Common: Move cpu_detect to x64 directory.  
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bd7e691f78 
							
						 
					 
					
						
						
							
							x64: Refactor to remove fake interfaces and general cleanups.  
						
						
						
					 
					
						2015-08-15 18:03:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cfb354f11f 
							
						 
					 
					
						
						
							
							JIT: Support negative address offsets.  
						
						
						
					 
					
						2015-08-15 18:01:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							094ae6fadb 
							
						 
					 
					
						
						
							
							Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.  
						
						... 
						
						
						
						- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT. 
						
					 
					
						2015-08-15 18:01:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d67e2f78b7 
							
						 
					 
					
						
						
							
							Common: Added MurmurHash3 hash function for general-purpose use.  
						
						
						
					 
					
						2015-08-15 17:33:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f69c2039d 
							
						 
					 
					
						
						
							
							Shader: Define a common interface for running vertex shader programs.  
						
						
						
					 
					
						2015-08-15 17:33:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							18527b9e21 
							
						 
					 
					
						
						
							
							Shader: Move shader code to its own subdirectory, "shader".  
						
						
						
					 
					
						2015-08-15 17:33:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							642b9b5030 
							
						 
					 
					
						
						
							
							GPU: Refactor "VertexShader" namespace to "Shader".  
						
						... 
						
						
						
						- Also renames "vertex_shader.*" to "shader_interpreter.*" 
						
					 
					
						2015-08-15 17:33:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							35f3360663 
							
						 
					 
					
						
						
							
							Merge pull request  #893  from linkmauve/remove-uint._t-int._t  
						
						... 
						
						
						
						Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types 
						
					 
					
						2015-08-11 17:55:24 -04:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							5115d0177e 
							
						 
					 
					
						
						
							
							ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.  
						
						
						
					 
					
						2015-08-11 22:38:44 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							254582aa35 
							
						 
					 
					
						
						
							
							OpenGL: Fix state tracking in situations with reused object handles  
						
						... 
						
						
						
						If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.
This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games. 
						
					 
					
						2015-08-06 00:59:37 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ff68db61bc 
							
						 
					 
					
						
						
							
							OpenGL: Remove redundant texture.enable_2d field from OpenGLState  
						
						... 
						
						
						
						All uses of this field where it's false can just set the texture id to 0
instead. 
						
					 
					
						2015-08-05 22:55:22 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a96502edd3 
							
						 
					 
					
						
						
							
							Videocore: Implement simple vertex caching  
						
						... 
						
						
						
						This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup. 
						
					 
					
						2015-08-04 23:41:47 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bb7eb5c574 
							
						 
					 
					
						
						
							
							Merge pull request  #1006  from yuriks/fb-commit-profile  
						
						... 
						
						
						
						OpenGL: Add a profiler category measuring framebuffer readback 
						
					 
					
						2015-07-30 10:39:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							31c1bb901b 
							
						 
					 
					
						
						
							
							Merge pull request  #963  from yuriks/gpu-fixes  
						
						... 
						
						
						
						Misc. GPU vertex loading fixes 
						
					 
					
						2015-07-29 16:45:17 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							428154da45 
							
						 
					 
					
						
						
							
							OpenGL: Add a profiler category measuring framebuffer readback  
						
						
						
					 
					
						2015-07-28 17:37:46 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e1a3fed6ff 
							
						 
					 
					
						
						
							
							Merge pull request  #991  from yuriks/globjects  
						
						... 
						
						
						
						OpenGL: Make OpenGL object resource wrappers fully inline 
						
					 
					
						2015-07-26 16:37:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cb76453ec4 
							
						 
					 
					
						
						
							
							Merge pull request  #992  from yuriks/hot-path-debug  
						
						... 
						
						
						
						VideoCore: #ifdef out some debugging routines 
						
					 
					
						2015-07-26 11:45:51 -04:00 
						 
				 
			
				
					
						
							
							
								Lectem 
							
						 
					 
					
						
						
						
						
							
						
						
							facb2555a9 
							
						 
					 
					
						
						
							
							citra-qt/debug_utils: Use lock_guard everywhere  
						
						... 
						
						
						
						unique_lock were being used as lock_guards.
Also replaced manual lock/unlock by lock_guard for harmonization. 
						
					 
					
						2015-07-26 16:28:44 +02:00 
						 
				 
			
				
					
						
							
							
								Lectem 
							
						 
					 
					
						
						
						
						
							
						
						
							e663751f8b 
							
						 
					 
					
						
						
							
							citra-qt/command list: Add mask column  
						
						
						
					 
					
						2015-07-26 16:23:12 +02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1762267de4 
							
						 
					 
					
						
						
							
							OpenGL: Make OpenGL object resource wrappers fully inline  
						
						... 
						
						
						
						The functions are so simple that having them separate only bloats the
code and hinders optimization. 
						
					 
					
						2015-07-26 10:58:58 -03:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							72237a9305 
							
						 
					 
					
						
						
							
							Merge pull request  #987  from yuriks/regnames  
						
						... 
						
						
						
						Videocore: Don't reinitialize register name map on every query. 
						
					 
					
						2015-07-26 15:56:56 +02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e130dac7de 
							
						 
					 
					
						
						
							
							Videocore: Don't reinitialize register name map on every query  
						
						... 
						
						
						
						This greatly speeds up the command list debug widget. 
						
					 
					
						2015-07-26 10:10:10 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							4909a1486e 
							
						 
					 
					
						
						
							
							Videocore: Simplify variables in vertex shader interpreter  
						
						... 
						
						
						
						Simplifies the code and gives a tiny speed-up. 
						
					 
					
						2015-07-26 08:49:35 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							877d2a0e48 
							
						 
					 
					
						
						
							
							Videocore: Replace std::stack in shader interpreter with static_vector  
						
						... 
						
						
						
						Shaves off 1/3rd of the vertex shader time in Fire Emblem 
						
					 
					
						2015-07-26 08:49:35 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							13347997ba 
							
						 
					 
					
						
						
							
							VideoCore: #ifdef out some debugging routines  
						
						... 
						
						
						
						Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup. 
						
					 
					
						2015-07-26 06:55:47 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							00529c71d4 
							
						 
					 
					
						
						
							
							Address error that remained in last merge  
						
						
						
					 
					
						2015-07-25 16:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							9a0f9f12cd 
							
						 
					 
					
						
						
							
							Merge pull request  #892  from zawata/another-warning-fixes  
						
						... 
						
						
						
						Yet More Warning Fixes 
						
					 
					
						2015-07-25 12:50:32 -07:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							1760eb5ca6 
							
						 
					 
					
						
						
							
							Merge pull request  #980  from Subv/more_breakpoints  
						
						... 
						
						
						
						Qt/GPU Breakpoints: Added three more breakpoint types. 
						
					 
					
						2015-07-24 01:58:11 +02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1fe9b0b82e 
							
						 
					 
					
						
						
							
							VideoCore: Fix values of unset components in input attribute arrays  
						
						... 
						
						
						
						If an input attribute array had a field with less than 4 components, the
remaining components were left unset if not specified by a default
vertex attribute. If neither mechanism would set a component, it would
assume a garbage value.
It has been verified that the hardware behavior is to instead to set the
missing components from the fixed default of (0 0 0 1). The default
vertex attribute values aren't used at all if a vertex array is
specified for that attribute.
Fixes UI graphics on Fire Emblem: Awakening, a small texturing glitch
when selecting a character in Cubic Ninja, as well as eliminating the
unset-W hack which was required for Ocarina of Time to not have
garbled triangles.
This change has been tested against hardware. 
						
					 
					
						2015-07-23 16:51:25 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							4e09202226 
							
						 
					 
					
						
						
							
							VideoCore: Saturate vertex colors before interpolating  
						
						... 
						
						
						
						During testing, it was discovered that hardware does not interpolate
colors output by the vertex shader as-is. Rather, it drops the sign and
saturates the value to 1.0. This is done before interpolation, such that
(e.g.) interpolating outputs 1.5 and -0.5 is equivalent to as if the
shader had output the values 1.0 and 0.5 instead, with the interpolated
value never crossing 0.0.
This change has been tested against hardware. 
						
					 
					
						2015-07-23 16:51:24 -03:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6c0ea5f5e8 
							
						 
					 
					
						
						
							
							Qt/GPU Breakpoints: Added three more breakpoint types:  
						
						... 
						
						
						
						* IncomingDisplayTransfer: Triggered just before a display transfer is performed.
* GSPCommandProcessed: Triggered right after a GSP command is processed.
* BufferSwapped: Triggered when the frames flip 
						
					 
					
						2015-07-23 11:47:34 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cea45af64d 
							
						 
					 
					
						
						
							
							Merge pull request  #977  from yuriks/glenable-tex2d  
						
						... 
						
						
						
						GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls 
						
					 
					
						2015-07-23 10:07:35 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7b4961e968 
							
						 
					 
					
						
						
							
							Rasterizer/GL: Set the border color when binding a texture.  
						
						
						
					 
					
						2015-07-22 18:41:37 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e5c4fe0098 
							
						 
					 
					
						
						
							
							GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls  
						
						... 
						
						
						
						In OpenGL 3, texturing is always enabled, and this call is invalid.
While it produced no effect in the rest of the execution, it wouldn't
have the intended effect of disabling texturing for that unit. Instead
bind a null texture to the unit. 
						
					 
					
						2015-07-22 01:22:09 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3a5352baf8 
							
						 
					 
					
						
						
							
							Merge pull request  #968  from Subv/texture_filtering  
						
						... 
						
						
						
						GPU: Added registers for min and mag texture filters 
						
					 
					
						2015-07-21 18:27:50 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							009e34f08a 
							
						 
					 
					
						
						
							
							GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.  
						
						
						
					 
					
						2015-07-21 16:26:09 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							aa6dfdb827 
							
						 
					 
					
						
						
							
							Merge pull request  #929  from neobrain/geoshader_definitions  
						
						... 
						
						
						
						Pica/Shader: Add geometry shader definitions. 
						
					 
					
						2015-07-21 15:24:48 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9a3b21bcf9 
							
						 
					 
					
						
						
							
							Merge pull request  #944  from Subv/spam  
						
						... 
						
						
						
						GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist. 
						
					 
					
						2015-07-19 22:40:57 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ae985bf500 
							
						 
					 
					
						
						
							
							Pica: Correct switched S/T texture wrapping registers  
						
						... 
						
						
						
						This was found and hwtested by Lectem 
						
					 
					
						2015-07-19 19:27:23 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5a75cf8fd2 
							
						 
					 
					
						
						
							
							Pica: Fix DP3 instruction, which wasn't assigning to the w component  
						
						
						
					 
					
						2015-07-19 19:01:59 -03:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							a694caeee0 
							
						 
					 
					
						
						
							
							GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.  
						
						
						
					 
					
						2015-07-19 14:09:23 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3600c32483 
							
						 
					 
					
						
						
							
							Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.  
						
						... 
						
						
						
						Also added its name to the texture viewer widget 
						
					 
					
						2015-07-19 13:15:23 -05:00 
						 
				 
			
				
					
						
							
							
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							6933a50aeb 
							
						 
					 
					
						
						
							
							Vertex Shader : Undo casting  
						
						
						
					 
					
						2015-07-19 04:12:42 -07:00 
						 
				 
			
				
					
						
							
							
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							04756bdaf6 
							
						 
					 
					
						
						
							
							Video_Core : Type fixes  
						
						
						
					 
					
						2015-07-19 04:12:40 -07:00 
						 
				 
			
				
					
						
							
							
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							f7050021de 
							
						 
					 
					
						
						
							
							Video_Core: Finally fix pesky warning  
						
						
						
					 
					
						2015-07-19 04:08:44 -07:00 
						 
				 
			
				
					
						
							
							
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							017437e8d7 
							
						 
					 
					
						
						
							
							Video_Core : Change Tabs to Spaces  
						
						... 
						
						
						
						This really should be universalized, I keep getting errors creating
commits because lines I've edited use tabs instead of spaces(and yes I
did read the contributing guide and i know they are supposed to be
spaces) 
						
					 
					
						2015-07-19 03:59:50 -07:00 
						 
				 
			
				
					
						
							
							
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							716120da3d 
							
						 
					 
					
						
						
							
							Video_Core : Fix Conversion Warnings  
						
						
						
					 
					
						2015-07-19 03:59:49 -07:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							33568494af 
							
						 
					 
					
						
						
							
							Pica/Shader: Add geometry shader definitions.  
						
						
						
					 
					
						2015-07-15 17:31:57 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0ea2319f3c 
							
						 
					 
					
						
						
							
							Merge pull request  #931  from neobrain/move_default_attr_handler  
						
						... 
						
						
						
						Pica/CommandProcessor: Move default attribute setup to the proper position. 
						
					 
					
						2015-07-15 17:22:50 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							aeec12dc33 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Move default attribute setup to the proper position.  
						
						
						
					 
					
						2015-07-15 17:56:38 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							d2c3ecc8d8 
							
						 
					 
					
						
						
							
							Pica/Clipper: Output proper number of triangles in debugging logs.  
						
						
						
					 
					
						2015-07-15 18:01:43 +02:00 
						 
				 
			
				
					
						
							
							
								Lectem 
							
						 
					 
					
						
						
						
						
							
						
						
							d08e9b29e2 
							
						 
					 
					
						
						
							
							VideoCore: Implement the DOT3_RGB combiner  
						
						
						
					 
					
						2015-07-14 02:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							5e79706db2 
							
						 
					 
					
						
						
							
							Pica: Implement stencil testing.  
						
						
						
					 
					
						2015-07-13 23:54:39 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0799b40caa 
							
						 
					 
					
						
						
							
							Clean up command_processor.cpp.  
						
						
						
					 
					
						2015-07-13 22:27:21 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							902fa4da52 
							
						 
					 
					
						
						
							
							Add CiTrace recording support.  
						
						... 
						
						
						
						This is exposed in the GUI as a new "CiTrace Recording" widget.
Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still). 
						
					 
					
						2015-07-13 22:27:20 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							ae7120f5d9 
							
						 
					 
					
						
						
							
							Merge pull request  #907  from Lectem/clamp_to_border  
						
						... 
						
						
						
						Add GL_CLAMP_TO_BORDER support. 
						
					 
					
						2015-07-12 03:19:46 +02:00 
						 
				 
			
				
					
						
							
							
								Lectem 
							
						 
					 
					
						
						
						
						
							
						
						
							58d1c6398e 
							
						 
					 
					
						
						
							
							Added GL_CLAMP_TO_BORDER support  
						
						
						
					 
					
						2015-07-09 22:23:26 +02:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							4964a359e1 
							
						 
					 
					
						
						
							
							Core: Cleanup hw includes.  
						
						
						
					 
					
						2015-06-28 00:46:39 +01:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							f48b28ad27 
							
						 
					 
					
						
						
							
							Core, VideoCore: Replace or fix exit() calls.  
						
						
						
					 
					
						2015-06-28 00:36:55 +01:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							45c4781544 
							
						 
					 
					
						
						
							
							CitraQt: Cleanup includes.  
						
						
						
					 
					
						2015-06-28 00:36:54 +01:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							22ae87530b 
							
						 
					 
					
						
						
							
							Common: Cleanup emu_window includes.  
						
						
						
					 
					
						2015-06-28 00:36:54 +01:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							596b7c4f63 
							
						 
					 
					
						
						
							
							Common: Cleanup key_map includes.  
						
						
						
					 
					
						2015-06-28 00:36:54 +01:00 
						 
				 
			
				
					
						
							
							
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							92bfec0566 
							
						 
					 
					
						
						
							
							VideoCore: Fix floating point warning  
						
						
						
					 
					
						2015-06-26 21:38:04 -07:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							94fc644430 
							
						 
					 
					
						
						
							
							VideoCore: Log the GL driver’s vendor and renderer.  
						
						
						
					 
					
						2015-06-16 00:02:23 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							9b7d85a4f5 
							
						 
					 
					
						
						
							
							video_core: add extra braces around initializer  
						
						... 
						
						
						
						Trivial change and fixes several warnings in the clang build. 
						
					 
					
						2015-06-14 00:33:08 -03:00 
						 
				 
			
				
					
						
							
							
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							26bc816d7a 
							
						 
					 
					
						
						
							
							Renderer formatting edits  
						
						
						
					 
					
						2015-06-08 19:19:15 -04:00 
						 
				 
			
				
					
						
							
							
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							66b0d799ee 
							
						 
					 
					
						
						
							
							Render-to-texture flush, interval math fix  
						
						
						
					 
					
						2015-06-08 19:18:20 -04:00 
						 
				 
			
				
					
						
							
							
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							5025b35563 
							
						 
					 
					
						
						
							
							Liberal texture unbind (clout menu)  
						
						
						
					 
					
						2015-06-08 19:18:19 -04:00 
						 
				 
			
				
					
						
							
							
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							fa2c92a3ac 
							
						 
					 
					
						
						
							
							Depth format fix (crush3d intro/black screens)  
						
						
						
					 
					
						2015-06-08 19:18:18 -04:00 
						 
				 
			
				
					
						
							
							
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							d42275f11c 
							
						 
					 
					
						
						
							
							Implemented glColorMask  
						
						
						
					 
					
						2015-06-08 19:18:17 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							0414ad20cb 
							
						 
					 
					
						
						
							
							Merge pull request  #811  from archshift/commonify  
						
						... 
						
						
						
						Commonify video_core utility headers 
						
					 
					
						2015-05-31 09:55:29 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							33b9abb91e 
							
						 
					 
					
						
						
							
							Pica: Use zero for the SecondaryFragmentColor source.  
						
						... 
						
						
						
						- This is a workaround until we support fragment lighting. 
						
					 
					
						2015-05-31 01:52:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dcbc653b90 
							
						 
					 
					
						
						
							
							rasterizer: Remove unnecessary 'using' for BlendEquation.  
						
						
						
					 
					
						2015-05-31 01:52:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e6ace38815 
							
						 
					 
					
						
						
							
							Pica: Implement LogicOp function.  
						
						
						
					 
					
						2015-05-31 01:52:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3b5ff61201 
							
						 
					 
					
						
						
							
							rasterizer: Implement AddSigned combiner function for alpha channel.  
						
						
						
					 
					
						2015-05-31 01:52:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1574c44586 
							
						 
					 
					
						
						
							
							vertex_shader: Use address offset on src2 in inverted mode.  
						
						
						
					 
					
						2015-05-31 01:52:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							02c9fe202c 
							
						 
					 
					
						
						
							
							Pica: Implement command buffer execution registers.  
						
						
						
					 
					
						2015-05-31 01:52:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4ac6c1a3b5 
							
						 
					 
					
						
						
							
							vertex_shader: Implement SLT/SLTI instructions.  
						
						
						
					 
					
						2015-05-31 01:27:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							875bd29766 
							
						 
					 
					
						
						
							
							vertex_shader: Implement MIN instruction.  
						
						
						
					 
					
						2015-05-31 01:27:49 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							76690392bf 
							
						 
					 
					
						
						
							
							Move video_core/color.h to common/color.h  
						
						
						
					 
					
						2015-05-30 11:17:37 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							5df2d1b5f7 
							
						 
					 
					
						
						
							
							Move video_core/math.h to common/vector_math.h  
						
						... 
						
						
						
						The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core. 
						
					 
					
						2015-05-30 11:17:36 -07:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							b1503b2020 
							
						 
					 
					
						
						
							
							Remove every trailing whitespace from the project (but externals).  
						
						
						
					 
					
						2015-05-29 21:59:29 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							951353558e 
							
						 
					 
					
						
						
							
							gl_state: Remove unnecessary const specifier on Apply  
						
						
						
					 
					
						2015-05-23 00:58:32 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dc587fa295 
							
						 
					 
					
						
						
							
							video_core/utils: Remove unused variables in GetMortonOffset  
						
						
						
					 
					
						2015-05-23 00:38:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1b42d55a9d 
							
						 
					 
					
						
						
							
							Pica: Create 'State' structure and move state memory there.  
						
						
						
					 
					
						2015-05-22 22:59:42 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							23d5df9d9c 
							
						 
					 
					
						
						
							
							gl_state: Fix a condition typo in Apply  
						
						
						
					 
					
						2015-05-22 19:49:12 -04:00 
						 
				 
			
				
					
						
							
							
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							05dc633a8c 
							
						 
					 
					
						
						
							
							OpenGL renderer  
						
						
						
					 
					
						2015-05-22 15:51:18 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f0365f28c2 
							
						 
					 
					
						
						
							
							Merge pull request  #772  from lioncash/warn  
						
						... 
						
						
						
						core/video_core: Fix a few warnings when compiling on MSVC. 
						
					 
					
						2015-05-18 08:08:49 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							24d9416930 
							
						 
					 
					
						
						
							
							GPU/DefaultAttributes: Clear up a comment in command_processor  
						
						
						
					 
					
						2015-05-17 14:13:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							658c44af5c 
							
						 
					 
					
						
						
							
							GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.  
						
						... 
						
						
						
						closes  #735  
					
						2015-05-17 11:52:17 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							7ada357b2d 
							
						 
					 
					
						
						
							
							Memmap: Re-organize memory function in two files  
						
						... 
						
						
						
						memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory. 
						
					 
					
						2015-05-15 00:04:38 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							497f4bee0c 
							
						 
					 
					
						
						
							
							pica: Add the ULL specifier in IsDefaultAttribute  
						
						... 
						
						
						
						This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value. 
						
					 
					
						2015-05-14 14:23:23 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							def5913d19 
							
						 
					 
					
						
						
							
							GPU: Add more fine grained profiling for vertex shader and rasterization  
						
						
						
					 
					
						2015-05-12 15:59:52 -03:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							40310e2132 
							
						 
					 
					
						
						
							
							Implement I4 texture format  
						
						... 
						
						
						
						@neobrain, could you confirm that this is correct?
It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D. 
						
					 
					
						2015-05-10 18:59:22 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							23e8be573e 
							
						 
					 
					
						
						
							
							rasterizer: Implemented combiner output scaling.  
						
						
						
					 
					
						2015-05-09 22:26:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ff767eeb40 
							
						 
					 
					
						
						
							
							rasterizer: Implemented AddSigned combiner op.  
						
						
						
					 
					
						2015-05-09 22:12:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							547da374b8 
							
						 
					 
					
						
						
							
							rasterizer: Fixed a depth testing bug.  
						
						
						
					 
					
						2015-05-09 22:12:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a806b420a6 
							
						 
					 
					
						
						
							
							rasterizer: Implement combiner buffer input.  
						
						
						
					 
					
						2015-05-09 22:12:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							44927f0306 
							
						 
					 
					
						
						
							
							rasterizer: Return zero'd vectors on error conditions.  
						
						
						
					 
					
						2015-05-09 22:12:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							692a74c09e 
							
						 
					 
					
						
						
							
							vertex_shader: Implement FLR instruction.  
						
						
						
					 
					
						2015-05-09 22:12:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f935130a0f 
							
						 
					 
					
						
						
							
							vertex_shader: Implement MADI instruction.  
						
						... 
						
						
						
						nihstro: Update submodule to latest upstream/master to support MADI instruction decoding. 
						
					 
					
						2015-05-09 22:12:34 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							17a8cae003 
							
						 
					 
					
						
						
							
							Memory: Add GetPhysicalPointer helper function  
						
						
						
					 
					
						2015-05-09 04:02:32 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							28a9e4c1d5 
							
						 
					 
					
						
						
							
							Memory: Support more regions in the VAddr-PAddr translation functions  
						
						... 
						
						
						
						Also adds better documentation and removes the one-off reimplementation
of the function in pica.h. 
						
					 
					
						2015-05-09 03:08:11 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1c0b87edc2 
							
						 
					 
					
						
						
							
							Memory: Re-organize and rename memory area address constants  
						
						
						
					 
					
						2015-05-09 01:29:52 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							4f4d230dac 
							
						 
					 
					
						
						
							
							Merge pull request  #721  from yuriks/more-cleanups  
						
						... 
						
						
						
						More cleanups 
						
					 
					
						2015-05-07 11:45:45 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e1fbac3ca1 
							
						 
					 
					
						
						
							
							Common: Remove common.h  
						
						
						
					 
					
						2015-05-07 15:45:22 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							337f1e1b96 
							
						 
					 
					
						
						
							
							Merge pull request  #695  from Subv/crash_f  
						
						... 
						
						
						
						GPU: Implemented default vertex shader attributes. 
						
					 
					
						2015-05-06 19:33:03 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0e5ca080a8 
							
						 
					 
					
						
						
							
							GPU: Implemented default vertex shader attributes.  
						
						... 
						
						
						
						Fixes some games crashing. 
						
					 
					
						2015-05-06 18:11:46 -05:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							36b48082d5 
							
						 
					 
					
						
						
							
							VideoCore: Remove a superfluous auto variable declaration in debug_utils.  
						
						
						
					 
					
						2015-04-29 13:37:12 +02:00 
						 
				 
			
				
					
						
							
							
								Rohit Nirmal 
							
						 
					 
					
						
						
						
						
							
						
						
							f15c142c5e 
							
						 
					 
					
						
						
							
							Silence some -Wsign-compare warnings.  
						
						
						
					 
					
						2015-04-09 18:55:01 -05:00 
						 
				 
			
				
					
						
							
							
								Gareth Higgins 
							
						 
					 
					
						
						
						
						
							
						
						
							8060c519a6 
							
						 
					 
					
						
						
							
							Changed occurences of colour to color for consistency  
						
						
						
					 
					
						2015-04-05 02:36:43 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							cae89fb315 
							
						 
					 
					
						
						
							
							Allow the user to set the background clear color during emulation  
						
						... 
						
						
						
						The background color can be seen at the sides of the bottom screen or when the window is wider than normal. 
						
					 
					
						2015-04-03 15:35:51 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c1f5cb7dd5 
							
						 
					 
					
						
						
							
							Merge pull request  #652  from neobrain/shader_output_fix  
						
						... 
						
						
						
						Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables. 
						
					 
					
						2015-03-16 18:35:34 -04:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							92fd2a1ee3 
							
						 
					 
					
						
						
							
							VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.  
						
						
						
					 
					
						2015-03-16 15:14:04 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e4f5ec6272 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.  
						
						... 
						
						
						
						We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future. 
						
					 
					
						2015-03-12 14:18:46 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b56829df02 
							
						 
					 
					
						
						
							
							Merge pull request  #629  from archshift/lcdfb  
						
						... 
						
						
						
						Implement SetLcdForceBlack and add implementation for color filling in the GPU code 
						
					 
					
						2015-03-10 18:08:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ec5bc54575 
							
						 
					 
					
						
						
							
							Merge pull request  #643  from Subv/dem_feels  
						
						... 
						
						
						
						GPU: Implemented more depth buffer formats. 
						
					 
					
						2015-03-09 22:06:30 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1248e291f0 
							
						 
					 
					
						
						
							
							GPU: Added the stencil test structure to the Pica Regs struct.  
						
						
						
					 
					
						2015-03-09 20:13:21 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							414b0741c4 
							
						 
					 
					
						
						
							
							GPU: Implemented more depth buffer formats.  
						
						... 
						
						
						
						This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others 
						
					 
					
						2015-03-09 20:12:39 -05:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							041e99b613 
							
						 
					 
					
						
						
							
							Added LCD registers, and implementation for color filling in OGL code.  
						
						
						
					 
					
						2015-03-09 15:51:41 -07:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							5742367341 
							
						 
					 
					
						
						
							
							Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.  
						
						
						
					 
					
						2015-03-09 21:49:49 +01:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							7d43aef4d0 
							
						 
					 
					
						
						
							
							Update nihstro submodule to the initial release version.  
						
						... 
						
						
						
						Includes more opcodes to implement in the future. 
						
					 
					
						2015-03-08 13:52:38 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							06bf471581 
							
						 
					 
					
						
						
							
							Merge pull request  #636  from bunnei/refactor-screen-win  
						
						... 
						
						
						
						Set framebuffer layout from EmuWindow. 
						
					 
					
						2015-03-07 18:18:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9960c49c21 
							
						 
					 
					
						
						
							
							Set framebuffer layout from EmuWindow.  
						
						
						
					 
					
						2015-03-07 17:21:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4b8d4d0ed5 
							
						 
					 
					
						
						
							
							GPU/Textures: Fixed ETC texture decoding.  
						
						
						
					 
					
						2015-03-07 16:21:54 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							93e32bce72 
							
						 
					 
					
						
						
							
							Merge pull request  #538  from yuriks/perf-stat  
						
						... 
						
						
						
						Add profiling infrastructure and widget 
						
					 
					
						2015-03-07 15:30:40 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							34c31db14a 
							
						 
					 
					
						
						
							
							GPU: Added RGB565/RGB8 framebuffer support and various cleanups.  
						
						... 
						
						
						
						- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger. 
						
					 
					
						2015-03-03 18:26:03 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							cd1fbfcf1b 
							
						 
					 
					
						
						
							
							Add profiling infrastructure and widget  
						
						
						
					 
					
						2015-03-01 21:47:13 -03:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							7f9ee69a2b 
							
						 
					 
					
						
						
							
							Added RGBA5551 compatibility in the rasterizer  
						
						... 
						
						
						
						This allows Virtual Console games to display properly. 
						
					 
					
						2015-02-27 19:15:08 -08:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c564c21668 
							
						 
					 
					
						
						
							
							GPU: Implemented bits 3 and 1 from the display transfer flags.  
						
						... 
						
						
						
						Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa. 
						
					 
					
						2015-02-26 21:17:14 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ea3c99f3a2 
							
						 
					 
					
						
						
							
							Video core: Fix A4 texture decoding  
						
						... 
						
						
						
						It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.
Fixes blocky text in OoT. 
						
					 
					
						2015-02-25 23:05:14 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							3c50da6fc0 
							
						 
					 
					
						
						
							
							Video core: Fix pixelation/blockiness in textures.  
						
						... 
						
						
						
						This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255. 
						
					 
					
						2015-02-25 22:16:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ed255ebaec 
							
						 
					 
					
						
						
							
							Rasterizer: Add support for RGBA4 framebuffer format.  
						
						
						
					 
					
						2015-02-24 19:58:33 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							733c19ddd3 
							
						 
					 
					
						
						
							
							Rasterize with the correct color component order.  
						
						... 
						
						
						
						- Fixes a regression with #594 . 
						
					 
					
						2015-02-22 13:57:24 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							34f21334ad 
							
						 
					 
					
						
						
							
							Merge pull request  #593  from Subv/search_problem  
						
						... 
						
						
						
						Pica/VertexShader: Fixed LOOP with more than one iteration. 
						
					 
					
						2015-02-22 15:51:12 +01:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							9a03e9c61d 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Fixed LOOP with more than one iteration.  
						
						... 
						
						
						
						Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games. 
						
					 
					
						2015-02-21 12:52:21 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5f9939070e 
							
						 
					 
					
						
						
							
							Merge pull request  #588  from archshift/somebranch  
						
						... 
						
						
						
						Sweeping cleanup of Common 
						
					 
					
						2015-02-20 11:41:30 -05:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							302f0b32f5 
							
						 
					 
					
						
						
							
							Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h  
						
						
						
					 
					
						2015-02-19 22:26:25 -08:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5410367ebf 
							
						 
					 
					
						
						
							
							Rasterizer: Fixed a warning in GetWrappedTexCoord.  
						
						... 
						
						
						
						Redeclaring the variable inside the switch was causing weird behavior. 
						
					 
					
						2015-02-18 23:52:47 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ec8f2210e3 
							
						 
					 
					
						
						
							
							Merge pull request  #580  from lioncash/emplace  
						
						... 
						
						
						
						core/video_core: Use in-place construction where possible 
						
					 
					
						2015-02-18 17:36:34 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2eee3a87f9 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED().  
						
						
						
					 
					
						2015-02-18 14:52:27 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6e5a903286 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Make some local lambdas static.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							1561204342 
							
						 
					 
					
						
						
							
							Pica/BlendUnit: Implement separate color/alpha blend equations.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							81ebb4d682 
							
						 
					 
					
						
						
							
							Pica/TextureEnvironment: Add a note.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e11fb96408 
							
						 
					 
					
						
						
							
							Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.  
						
						... 
						
						
						
						Not really sure where the difference is, but some applications seem to use this 1:1 the same way... 
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							04cd06d5c2 
							
						 
					 
					
						
						
							
							Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							087edcfbec 
							
						 
					 
					
						
						
							
							Pica/OutputMerger: Fix flipped framebuffers.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6ca752ccbc 
							
						 
					 
					
						
						
							
							Pica/TextureUnit: Implement mirrored repeating texture wrapping.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							8bd7a896ea 
							
						 
					 
					
						
						
							
							Pica: Fix a bug in the register definitions, relating to texture wrapping.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							aaf30ca4ee 
							
						 
					 
					
						
						
							
							Pica/OutputMerger: Implement color format checking.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3b5710bae6 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3cb22d31a7 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Fix garbage pixels at triangle borders.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							638b370fb5 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Clean up and fix backface culling.  
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							365236fa4c 
							
						 
					 
					
						
						
							
							Pica: Cleanup clipping code and change screenspace z to range from -1..0.  
						
						... 
						
						
						
						The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior). 
						
					 
					
						2015-02-18 14:50:03 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							70a764d992 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement the LOOP instruction.  
						
						
						
					 
					
						2015-02-18 14:02:59 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6c26ec72a5 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Properly implement shader load destination offset registers.  
						
						
						
					 
					
						2015-02-18 14:02:59 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							67120270f2 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Work around initialized vertex attributes some more.  
						
						
						
					 
					
						2015-02-18 14:02:59 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5d2366e1e9 
							
						 
					 
					
						
						
							
							core/video_core: Use in-place construction where possible  
						
						
						
					 
					
						2015-02-17 17:57:23 -05:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							8a1c08a0af 
							
						 
					 
					
						
						
							
							VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead.  
						
						
						
					 
					
						2015-02-16 21:51:37 +00:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							c439b3074d 
							
						 
					 
					
						
						
							
							video_core: Implement the remaining framebuffer formats in the OpenGL renderer.  
						
						
						
					 
					
						2015-02-15 14:08:12 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							12181c8a64 
							
						 
					 
					
						
						
							
							Merge pull request  #529  from Subv/master  
						
						... 
						
						
						
						Build: Fixed some warnings 
						
					 
					
						2015-02-14 15:50:26 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8e2b248e05 
							
						 
					 
					
						
						
							
							Build: Fixed some warnings  
						
						
						
					 
					
						2015-02-12 09:25:35 -05:00 
						 
				 
			
				
					
						
							
							
								Darius Goad 
							
						 
					 
					
						
						
						
						
							
						
						
							5db62cc758 
							
						 
					 
					
						
						
							
							Fix Min and Max blend equations  
						
						
						
					 
					
						2015-02-11 15:33:44 -06:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							ef24e72b26 
							
						 
					 
					
						
						
							
							Asserts: break/crash program, fit to style guide; log.h->assert.h  
						
						... 
						
						
						
						Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)
Also removed some GEKKO cruft. 
						
					 
					
						2015-02-10 18:30:31 -08:00 
						 
				 
			
				
					
						
							
							
								Darius Goad 
							
						 
					 
					
						
						
						
						
							
						
						
							536958fb29 
							
						 
					 
					
						
						
							
							Add more blend equations from 3dbrew  
						
						
						
					 
					
						2015-02-09 20:41:06 -06:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1eb591d6fd 
							
						 
					 
					
						
						
							
							Rasterizer: Implement the other color and alpha modifiers.  
						
						
						
					 
					
						2015-02-04 22:15:51 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8c93a28fed 
							
						 
					 
					
						
						
							
							VideoCore: Added same-component swizzlers to math utility functions.  
						
						
						
					 
					
						2015-02-04 22:15:44 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							72cc512b1e 
							
						 
					 
					
						
						
							
							Pica: Implement blend factors.  
						
						
						
					 
					
						2015-01-31 01:40:05 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b522cf4e6a 
							
						 
					 
					
						
						
							
							Pica: Implement color/alpha channel enable.  
						
						
						
					 
					
						2015-01-27 22:03:34 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b2c55bf772 
							
						 
					 
					
						
						
							
							Rasterizer: Implemented alpha testing.  
						
						
						
					 
					
						2015-01-27 14:39:17 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ff83d23ed5 
							
						 
					 
					
						
						
							
							GPU: Implement the remaining depth testing functions.  
						
						
						
					 
					
						2015-01-25 23:34:14 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5961a2852d 
							
						 
					 
					
						
						
							
							GSP: Update framebuffer info on all interrupts  
						
						... 
						
						
						
						Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.
This also reverts the hack introduced in #404 . It made a few games
behave better, but I believe it's incorrect and also breaks other games. 
						
					 
					
						2015-01-14 05:20:12 -02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							93f36c49f7 
							
						 
					 
					
						
						
							
							Merge pull request  #473  from archshift/pp3ports  
						
						... 
						
						
						
						Pica/Rasterizer: Add ETC1 texture decompression support. 
						
					 
					
						2015-01-13 18:11:18 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							f2b74b4fb3 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Add ETC1 texture decompression support.  
						
						
						
					 
					
						2015-01-13 14:42:40 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							99c0716d4d 
							
						 
					 
					
						
						
							
							Merge pull request  #478  from archshift/pp3ports4  
						
						... 
						
						
						
						Pica/VertexShader: Implement the MAD instruction. 
						
					 
					
						2015-01-12 21:55:35 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2b9a9a45b7 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.  
						
						
						
					 
					
						2015-01-12 15:47:21 -08:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e02db3904b 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement the MAD instruction.  
						
						
						
					 
					
						2015-01-12 15:34:36 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f7a3f45f1e 
							
						 
					 
					
						
						
							
							GSP: Toggle active framebuffer each frame  
						
						
						
					 
					
						2015-01-07 18:06:00 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							bc187be0c1 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Remove some redundant casts.  
						
						
						
					 
					
						2014-12-31 16:32:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							9675d19b47 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.  
						
						
						
					 
					
						2014-12-31 16:32:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							47543d62cf 
							
						 
					 
					
						
						
							
							Pica: Cleanup color conversion.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							614baa39d1 
							
						 
					 
					
						
						
							
							VideoCore: Remove some unused functions.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							d13bd327ba 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							195d73a385 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Clean up long code lines.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							40c7200841 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Coding style fixes.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							323a56f898 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Cleanups.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b2d461020d 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Workaround games not setting the input position's w component.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0f49424022 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement backface culling.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3b78af904e 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Textures seem to be laid out flipped vertically.  
						
						... 
						
						
						
						Not sure if this is a correct fix. Probably should instead change the decoding logic itself. 
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3da52ead9b 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							a7ae0330b1 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement alpha blending.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e229ff8c83 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement depth testing.  
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							77bb58afeb 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Further enhance Tev support.  
						
						
						
					 
					
						2014-12-31 15:35:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							36291bc3f6 
							
						 
					 
					
						
						
							
							Pica: Add output merger definitions.  
						
						
						
					 
					
						2014-12-31 15:35:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							632655e292 
							
						 
					 
					
						
						
							
							Pica: Fix A4, IA4 and IA8 texture formats.  
						
						... 
						
						
						
						Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel. 
						
					 
					
						2014-12-31 15:35:24 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b7a48c422a 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Add support for integer uniforms.  
						
						
						
					 
					
						2014-12-31 15:33:09 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							8369ee5803 
							
						 
					 
					
						
						
							
							Rasterizer: Pre-divide vertex attributes by W  
						
						... 
						
						
						
						Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop. 
						
					 
					
						2014-12-29 02:08:11 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							fe186d3a59 
							
						 
					 
					
						
						
							
							GPU: Bitwise texture swizzling  
						
						... 
						
						
						
						Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code. 
						
					 
					
						2014-12-29 02:08:11 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							2012e1420f 
							
						 
					 
					
						
						
							
							Rasterizer: Common sub-expression elimination  
						
						... 
						
						
						
						Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change. 
						
					 
					
						2014-12-29 02:08:10 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							7e9bc85cc8 
							
						 
					 
					
						
						
							
							Clipper: Compact buffers on each clipping pass  
						
						... 
						
						
						
						Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache. 
						
					 
					
						2014-12-29 02:08:10 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a320d1a5b4 
							
						 
					 
					
						
						
							
							Clipper: Avoid dynamic allocations  
						
						... 
						
						
						
						The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead. 
						
					 
					
						2014-12-29 02:08:09 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d151d797b1 
							
						 
					 
					
						
						
							
							Vertex Shader: Zero OutputVertex to avoid denormals  
						
						... 
						
						
						
						Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros. 
						
					 
					
						2014-12-29 02:08:09 -02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3b9d181b8e 
							
						 
					 
					
						
						
							
							GPU: Implement frameskip and remove forced framebuffer swap hack.  
						
						
						
					 
					
						2014-12-28 22:14:05 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							01c675685e 
							
						 
					 
					
						
						
							
							Merge pull request  #327  from Apology11/master  
						
						... 
						
						
						
						Fix visual studio ambiguous symbol error 
						
					 
					
						2014-12-26 21:43:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2188af4a65 
							
						 
					 
					
						
						
							
							Merge pull request  #322  from chinhodado/master  
						
						... 
						
						
						
						More warning cleanups 
						
					 
					
						2014-12-22 00:12:43 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0de6a08d75 
							
						 
					 
					
						
						
							
							Merge pull request  #291  from purpasmart96/license  
						
						... 
						
						
						
						License change 
						
					 
					
						2014-12-21 16:05:44 -05:00 
						 
				 
			
				
					
						
							
							
								Apology11 
							
						 
					 
					
						
						
						
						
							
						
						
							8d81e23d6e 
							
						 
					 
					
						
						
							
							Fix visual studio ambiguous symbol error  
						
						
						
					 
					
						2014-12-21 18:34:20 +01:00 
						 
				 
			
				
					
						
							
							
								Chin 
							
						 
					 
					
						
						
						
						
							
						
						
							0199a7d9ef 
							
						 
					 
					
						
						
							
							More warning cleanups  
						
						
						
					 
					
						2014-12-21 10:58:55 -05:00 
						 
				 
			
				
					
						
							
							
								purpasmart96 
							
						 
					 
					
						
						
						
						
							
						
						
							ebfd831ccb 
							
						 
					 
					
						
						
							
							License change  
						
						
						
					 
					
						2014-12-20 21:20:24 -08:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							08f42c2b8c 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Promote a log message to critical status.  
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							17f31de364 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Small optimization.  
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							a664574ecb 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Be robust against invalid inputs.  
						
						... 
						
						
						
						More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that. 
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							ad5db467d7 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Clarify a comment.  
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							871418e62b 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Further cleanups to LookupTexture.  
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							88e9efe4b8 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Fix two warnings.  
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6e275778c9 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Better document LookupTexture.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e4e9710d18 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Get rid of C-style casts.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							d81370682f 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Make a number of variables static.  
						
						... 
						
						
						
						Makes for cleaner and faster code. 
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6bd41de276 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							22afb9d830 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Run instruction handlers according to the effective opcode.  
						
						... 
						
						
						
						This allows for proper emulation of the different CMP/LRP/MAD instructions. 
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							cd163fb59a 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement MAX instructions.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							aff808b2fd 
							
						 
					 
					
						
						
							
							Pica: Add support for boolean uniforms.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							67618a2c55 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Add support for MOVA, CMP and IFC.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							cb1804e0ab 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Move code around a bit.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b85524c760 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Some cleanups using std::array.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							ce36ad454e 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Support negating src2.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							cc5746abfe 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							8ce1d32460 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							79c29243ed 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Add an event triggered after loading a vertex.  
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							cd322e328e 
							
						 
					 
					
						
						
							
							Pica/PrimitiveAssembly: Implement triangle strips.  
						
						
						
					 
					
						2014-12-20 18:06:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							346012f29e 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.  
						
						
						
					 
					
						2014-12-20 18:06:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							1e960e9ee2 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.  
						
						
						
					 
					
						2014-12-20 18:06:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							1c972ef3b9 
							
						 
					 
					
						
						
							
							Add support for a ridiculous number of texture formats.  
						
						
						
					 
					
						2014-12-20 18:06:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							40f123b7c0 
							
						 
					 
					
						
						
							
							Pica: Unify ugly address translation hacks.  
						
						
						
					 
					
						2014-12-20 18:06:53 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							7e210e0229 
							
						 
					 
					
						
						
							
							Pica: Further improve Tev emulation.  
						
						
						
					 
					
						2014-12-20 18:05:53 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3df88d59b0 
							
						 
					 
					
						
						
							
							Pica: Merge texture lookup logic for DebugUtils and Rasterizer.  
						
						... 
						
						
						
						This effectively adds support for a lot texture formats in the rasterizer. 
						
					 
					
						2014-12-20 18:05:53 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0fba1d48a6 
							
						 
					 
					
						
						
							
							Pica: Implement texture wrapping.  
						
						
						
					 
					
						2014-12-20 18:05:53 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							c81f1a9ebc 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.  
						
						
						
					 
					
						2014-12-20 18:05:53 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							fd2539121c 
							
						 
					 
					
						
						
							
							Pica: Initial support for multitexturing.  
						
						
						
					 
					
						2014-12-20 18:05:53 +01:00 
						 
				 
			
				
					
						
							
							
								Chin 
							
						 
					 
					
						
						
						
						
							
						
						
							e795692614 
							
						 
					 
					
						
						
							
							Clean up some warnings  
						
						
						
					 
					
						2014-12-20 10:03:36 -05:00 
						 
				 
			
				
					
						
							
							
								chinhodado 
							
						 
					 
					
						
						
						
						
							
						
						
							d31c23e958 
							
						 
					 
					
						
						
							
							Properly erase/remove an observer  
						
						
						
					 
					
						2014-12-19 14:24:44 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0600e2d8b5 
							
						 
					 
					
						
						
							
							Convert old logging calls to new logging macros  
						
						
						
					 
					
						2014-12-13 02:08:02 -02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a6791e4fc7 
							
						 
					 
					
						
						
							
							Merge pull request  #267  from bunnei/apt-shared-font  
						
						... 
						
						
						
						APT shared font loading 
						
					 
					
						2014-12-12 22:12:12 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							33e61ef514 
							
						 
					 
					
						
						
							
							Merge pull request  #261  from neobrain/boost  
						
						... 
						
						
						
						Add Boost as a submodule and add some minor cleanups using Boost.Range 
						
					 
					
						2014-12-12 17:32:57 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4cb7a44d4e 
							
						 
					 
					
						
						
							
							MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.  
						
						... 
						
						
						
						- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU). 
						
					 
					
						2014-12-12 00:15:47 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f94d8f9603 
							
						 
					 
					
						
						
							
							GSP: Trigger GPU interrupts at more accurate locations.  
						
						
						
					 
					
						2014-12-09 19:07:14 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							170123982d 
							
						 
					 
					
						
						
							
							GPU: Fixed bug in command list size decoding.  
						
						
						
					 
					
						2014-12-09 19:07:13 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0305435edd 
							
						 
					 
					
						
						
							
							Pica: Re-enable command names on MSVC.  
						
						... 
						
						
						
						The affected code is no longer limited by compiler support on that platform. 
						
					 
					
						2014-12-09 16:37:34 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							79bb403089 
							
						 
					 
					
						
						
							
							More coding style fixes.  
						
						
						
					 
					
						2014-12-09 16:37:34 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0cd27a511e 
							
						 
					 
					
						
						
							
							Some code cleanup.  
						
						
						
					 
					
						2014-12-09 16:37:34 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2793619dce 
							
						 
					 
					
						
						
							
							citra_qt: Add enhanced texture debugging widgets.  
						
						... 
						
						
						
						Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area. 
						
					 
					
						2014-12-09 16:37:34 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							fd194d95b0 
							
						 
					 
					
						
						
							
							citra-qt: Add texture viewer to Pica command list.  
						
						... 
						
						
						
						The texture viewer is enabled when selecting a write command to one of the texture config registers. 
						
					 
					
						2014-12-09 16:37:34 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2c71ec7052 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Add breakpoint functionality.  
						
						
						
					 
					
						2014-12-09 16:37:34 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							8db65723d2 
							
						 
					 
					
						
						
							
							Build fix for something which shouldn't have compiled successfully to begin with.  
						
						
						
					 
					
						2014-12-09 16:37:34 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							4d4572c697 
							
						 
					 
					
						
						
							
							Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.  
						
						
						
					 
					
						2014-12-07 23:52:17 +01:00 
						 
				 
			
				
					
						
							
							
								Rohit Nirmal 
							
						 
					 
					
						
						
						
						
							
						
						
							8a62423970 
							
						 
					 
					
						
						
							
							Change NULLs to nullptrs.  
						
						
						
					 
					
						2014-12-03 12:57:57 -06:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							63b1453dd8 
							
						 
					 
					
						
						
							
							Merge pull request  #236  from rohit-n/sign-compare  
						
						... 
						
						
						
						Silence a few -Wsign-compare warnings. 
						
					 
					
						2014-12-03 10:04:47 -05:00 
						 
				 
			
				
					
						
							
							
								Rohit Nirmal 
							
						 
					 
					
						
						
						
						
							
						
						
							f9b53c3e94 
							
						 
					 
					
						
						
							
							Silence a few -Wsign-compare warnings.  
						
						
						
					 
					
						2014-11-30 22:29:23 -06:00 
						 
				 
			
				
					
						
							
							
								vaguilar 
							
						 
					 
					
						
						
						
						
							
						
						
							95b33ee0a7 
							
						 
					 
					
						
						
							
							Fixed viewport error caused by rounding  
						
						
						
					 
					
						2014-11-30 09:53:50 -08:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							739bb58c3a 
							
						 
					 
					
						
						
							
							Remove tabs in all files except in skyeye imports and in generated GL code  
						
						
						
					 
					
						2014-11-19 09:04:03 +00:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							f5d38649c7 
							
						 
					 
					
						
						
							
							Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated  
						
						
						
					 
					
						2014-11-19 09:03:07 +00:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							c5c6e095f0 
							
						 
					 
					
						
						
							
							OpenGL Renderer: Cleanup viewport extent calculation.  
						
						
						
					 
					
						2014-11-18 13:09:01 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							bd8f491e4c 
							
						 
					 
					
						
						
							
							Fixup EmuWindow interface and implementations thereof.  
						
						
						
					 
					
						2014-11-18 13:09:01 +01:00 
						 
				 
			
				
					
						
							
							
								Kevin Hartman 
							
						 
					 
					
						
						
						
						
							
						
						
							221a9b023d 
							
						 
					 
					
						
						
							
							Viewport scaling and display density independence  
						
						... 
						
						
						
						The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly. 
						
					 
					
						2014-11-18 13:06:05 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							8717c79fe4 
							
						 
					 
					
						
						
							
							Merge pull request  #195  from lioncash/control  
						
						... 
						
						
						
						vertex_shader: Fix control reaches end of function warning 
						
					 
					
						2014-11-16 22:50:00 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bd76783d91 
							
						 
					 
					
						
						
							
							vertex_shader: Fix control reaches end of function warning  
						
						
						
					 
					
						2014-11-16 16:44:14 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ac58b76e71 
							
						 
					 
					
						
						
							
							Fix two format strings.  
						
						
						
					 
					
						2014-11-14 12:08:26 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							01e37962e7 
							
						 
					 
					
						
						
							
							Merge pull request  #162  from SeannyM/warning-fixes  
						
						... 
						
						
						
						Fix some warnings 
						
					 
					
						2014-10-29 21:07:27 -04:00 
						 
				 
			
				
					
						
							
							
								Sean 
							
						 
					 
					
						
						
						
						
							
						
						
							9a012ff007 
							
						 
					 
					
						
						
							
							Fix some warnings  
						
						
						
					 
					
						2014-10-29 20:26:15 -04:00 
						 
				 
			
				
					
						
							
							
								Gareth Poole 
							
						 
					 
					
						
						
						
						
							
						
						
							38df9e96dd 
							
						 
					 
					
						
						
							
							Renamed souce files of services to match port names  
						
						
						
					 
					
						2014-10-29 15:55:51 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d72708c1f5 
							
						 
					 
					
						
						
							
							Add override keyword through the code.  
						
						... 
						
						
						
						This was automated using `clang-modernize`. 
						
					 
					
						2014-10-26 16:18:05 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							15c59f3974 
							
						 
					 
					
						
						
							
							Only check OpenGL shader log if size is >1.  
						
						... 
						
						
						
						This prevents a crash when the buffer size returned by the driver is 0,
in which case no space is allocated to store even the NULL byte and
glGetShaderInfoLog errors out.
Thanks to @Relys for the bug report. 
						
					 
					
						2014-10-21 16:07:39 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							11642fd3a2 
							
						 
					 
					
						
						
							
							Rework OpenGL renderer.  
						
						... 
						
						
						
						The OpenGL renderer has been revised, with the following changes:
 - Initialization and rendering have been refactored to reduce the number of
   redundant objects used.
 - Framebuffer rotation is now done directly, using texture mapping.
 - Vertex coordinates are now given in pixels, and the projection matrix
   isn't hardcoded anymore. 
						
					 
					
						2014-10-12 14:38:53 +02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5f598a5e2c 
							
						 
					 
					
						
						
							
							OpenGL renderer: Shuffle initialization code around and rename functions.  
						
						
						
					 
					
						2014-10-12 14:37:24 +02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							787a1b047c 
							
						 
					 
					
						
						
							
							Remove virtual inheritance from RendererOpenGL  
						
						... 
						
						
						
						Also make destructor virtual so that instances are properly destructed. 
						
					 
					
						2014-10-12 14:37:24 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							eb5054e6eb 
							
						 
					 
					
						
						
							
							Fix warnings in video_core  
						
						
						
					 
					
						2014-10-07 20:35:13 -04:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							6b7b36a874 
							
						 
					 
					
						
						
							
							Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.  
						
						
						
					 
					
						2014-09-17 14:35:45 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							31d9cf4d17 
							
						 
					 
					
						
						
							
							Merge pull request  #110  from lioncash/warnings  
						
						... 
						
						
						
						Core: Fix warnings in gpu.cpp 
						
					 
					
						2014-09-14 21:28:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5481115e71 
							
						 
					 
					
						
						
							
							Merge pull request  #97  from archshift/cleanup  
						
						... 
						
						
						
						Small, general code cleanup 
						
					 
					
						2014-09-13 22:58:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6cc7c73b80 
							
						 
					 
					
						
						
							
							Core: Fix warnings in gpu.cpp  
						
						
						
					 
					
						2014-09-13 22:55:41 -04:00 
						 
				 
			
				
					
						
							
							
								Kevin Hartman 
							
						 
					 
					
						
						
						
						
							
						
						
							02fd19b2f6 
							
						 
					 
					
						
						
							
							Added support for multiple input device types for KeyMap and connected Qt.  
						
						
						
					 
					
						2014-09-12 01:15:14 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							8fe5f2e2fe 
							
						 
					 
					
						
						
							
							Moved common_types::Rect from common to Common namespace  
						
						
						
					 
					
						2014-09-08 15:43:36 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							81baa477b5 
							
						 
					 
					
						
						
							
							renderer_opengl.cpp: improved alignment for readability  
						
						
						
					 
					
						2014-09-07 12:09:02 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							1c02c03e32 
							
						 
					 
					
						
						
							
							Dead code removal: video_core.cpp, load_symbol_map.cpp  
						
						
						
					 
					
						2014-09-07 12:09:02 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							0167e9140e 
							
						 
					 
					
						
						
							
							utils: cleaned up DumpTGA, removing redundancies  
						
						
						
					 
					
						2014-09-07 12:09:02 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c57de3e404 
							
						 
					 
					
						
						
							
							Remove hand-crafted Visual Studio solution.  
						
						
						
					 
					
						2014-09-01 18:06:30 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							45976da975 
							
						 
					 
					
						
						
							
							CMake cleanup  
						
						... 
						
						
						
						Several cleanups to the buildsystem:
 - Do better factoring of common libs between platforms.
 - Add support to building on Windows.
 - Remove Qt4 support.
 - Re-sort file lists and add missing headers. 
						
					 
					
						2014-09-01 18:06:30 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							478289140d 
							
						 
					 
					
						
						
							
							Replace GLEW with a glLoadGen loader.  
						
						... 
						
						
						
						This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows. 
						
					 
					
						2014-09-01 17:41:56 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							9d172ab550 
							
						 
					 
					
						
						
							
							Downgrade GLSL version to 1.50 (compatible with GL 3.2)  
						
						
						
					 
					
						2014-08-28 05:38:13 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							20d169e4a1 
							
						 
					 
					
						
						
							
							VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.  
						
						
						
					 
					
						2014-08-26 17:34:52 -04:00 
						 
				 
			
				
					
						
							
							
								Kevin Hartman 
							
						 
					 
					
						
						
						
						
							
						
						
							cbfd6b6e52 
							
						 
					 
					
						
						
							
							Rewrite of OpenGL renderer, including OS X support  
						
						... 
						
						
						
						Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.
Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk. 
						
					 
					
						2014-08-25 20:56:59 -07:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							a79644c9ba 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Clarify a TODO.  
						
						
						
					 
					
						2014-08-25 22:03:19 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							697b50c3ff 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Fix a bug in the call stack handling.  
						
						
						
					 
					
						2014-08-25 22:03:19 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b5b3aeb576 
							
						 
					 
					
						
						
							
							Math: Warning fixes.  
						
						
						
					 
					
						2014-08-25 22:03:19 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2f1c129f64 
							
						 
					 
					
						
						
							
							Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.  
						
						
						
					 
					
						2014-08-25 22:03:19 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							9679d231df 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Add texturing support.  
						
						
						
					 
					
						2014-08-25 22:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							34fa0b6d9c 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Add convenient tev setup printer.  
						
						
						
					 
					
						2014-08-25 22:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							27cab6477e 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Add initial implementation of texture combiners.  
						
						
						
					 
					
						2014-08-25 22:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							c4691b784b 
							
						 
					 
					
						
						
							
							Pica: Add support for dumping textures.  
						
						
						
					 
					
						2014-08-25 22:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							162d641a30 
							
						 
					 
					
						
						
							
							Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.  
						
						... 
						
						
						
						- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work).
- The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors.
- Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>). 
						
					 
					
						2014-08-25 22:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							62c36a4ef0 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.  
						
						
						
					 
					
						2014-08-25 22:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							26ade98411 
							
						 
					 
					
						
						
							
							Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.  
						
						
						
					 
					
						2014-08-25 22:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0465adf206 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Implement parameter masking.  
						
						
						
					 
					
						2014-08-25 22:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							f37e39deb9 
							
						 
					 
					
						
						
							
							Pica: Add debug utilities for dumping shaders.  
						
						
						
					 
					
						2014-08-25 22:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6ea003c7b5 
							
						 
					 
					
						
						
							
							Pica: Add debug utility functions for dumping geometry data.  
						
						
						
					 
					
						2014-08-25 22:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Sacha 
							
						 
					 
					
						
						
						
						
							
						
						
							a3a70e56ac 
							
						 
					 
					
						
						
							
							Fix the threading for GL Context in Qt5.  
						
						... 
						
						
						
						Connect the emu_thread start/finish to a moveContext slot. 
						
					 
					
						2014-08-25 00:47:00 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							388356f629 
							
						 
					 
					
						
						
							
							Merge pull request  #42  from archshift/glexp  
						
						... 
						
						
						
						Use glewExperimental to fix crashes with citra-glfw 
						
					 
					
						2014-08-13 13:10:45 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							662a1993e6 
							
						 
					 
					
						
						
							
							float24: Remove private default constructor  
						
						... 
						
						
						
						Fixes building with clang. 
						
					 
					
						2014-08-13 02:54:16 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							d71af1bd20 
							
						 
					 
					
						
						
							
							Use glewExperimental on Linux in order to fix GLFW-mode  
						
						
						
					 
					
						2014-08-12 13:42:04 -07:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							94d742fe17 
							
						 
					 
					
						
						
							
							Pica: Add basic rasterizer.  
						
						
						
					 
					
						2014-08-12 13:50:07 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							94aa9da562 
							
						 
					 
					
						
						
							
							Pica: Add triangle clipper.  
						
						
						
					 
					
						2014-08-12 13:49:33 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							9a76a2d061 
							
						 
					 
					
						
						
							
							Pica: Add primitive assembly stage.  
						
						
						
					 
					
						2014-08-12 13:48:56 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							c526512619 
							
						 
					 
					
						
						
							
							Pica: Add vertex shader implementation.  
						
						
						
					 
					
						2014-08-12 13:48:10 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							d443f0a921 
							
						 
					 
					
						
						
							
							Pica: Implement vertex loading.  
						
						
						
					 
					
						2014-08-12 13:47:31 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							1a43f69477 
							
						 
					 
					
						
						
							
							Pica: Add register definition for vertex loading and rendering.  
						
						
						
					 
					
						2014-08-12 13:47:31 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							76a586de49 
							
						 
					 
					
						
						
							
							Pica: Add command processor.  
						
						
						
					 
					
						2014-08-12 13:47:30 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							98ad16a45b 
							
						 
					 
					
						
						
							
							Pica: Add float24 structure.  
						
						... 
						
						
						
						24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class. 
						
					 
					
						2014-08-12 13:46:24 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							8528c810cf 
							
						 
					 
					
						
						
							
							Video core: Add utility class for vector operations.  
						
						... 
						
						
						
						I wrote most of this for ppsspp, so I hold full copyright over it.
In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors. 
						
					 
					
						2014-08-12 13:46:20 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							7b6a7d7dfb 
							
						 
					 
					
						
						
							
							Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.  
						
						... 
						
						
						
						This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though. 
						
					 
					
						2014-08-12 13:32:56 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							9c781a6c76 
							
						 
					 
					
						
						
							
							Remove the fancy RegisterSet class introduced in  4c2bff61e.  
						
						... 
						
						
						
						While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use. 
						
					 
					
						2014-08-12 02:17:21 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4e9f305ed2 
							
						 
					 
					
						
						
							
							GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.  
						
						... 
						
						
						
						- Various other cleanups. 
						
					 
					
						2014-08-05 23:58:00 -04:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							9fd2537e93 
							
						 
					 
					
						
						
							
							Use uniform formatting when printing hexadecimal numbers.  
						
						
						
					 
					
						2014-07-23 00:44:31 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							9b0d0c81a0 
							
						 
					 
					
						
						
							
							GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.  
						
						... 
						
						
						
						Anonymous structs are not standard C++, hence don't use them. 
						
					 
					
						2014-07-23 00:44:31 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							246cb75584 
							
						 
					 
					
						
						
							
							RegisterSet: Simplify code by using structs for register definition instead of unions.  
						
						
						
					 
					
						2014-07-23 00:33:08 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							75775e9ef4 
							
						 
					 
					
						
						
							
							GPU: Make use of RegisterSet.  
						
						
						
					 
					
						2014-07-23 00:33:08 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							c6fdeb7b23 
							
						 
					 
					
						
						
							
							Renderer: Fix component order in bottom framebuffer.  
						
						
						
					 
					
						2014-07-23 00:33:08 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							cb6f97b2eb 
							
						 
					 
					
						
						
							
							Renderer: Respect the active_fb GPU register.  
						
						
						
					 
					
						2014-07-23 00:33:08 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							9b96407e8e 
							
						 
					 
					
						
						
							
							Renderer: Add a few TODOs.  
						
						
						
					 
					
						2014-07-23 00:33:08 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							a4d89edd9b 
							
						 
					 
					
						
						
							
							GPU debugger: Don't keep track of debugging data if no debugger views are active.  
						
						
						
					 
					
						2014-07-22 22:27:27 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							c34ba38001 
							
						 
					 
					
						
						
							
							GPU debugger: Const correctness and build fix.  
						
						
						
					 
					
						2014-06-12 06:10:56 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							ee4717aaae 
							
						 
					 
					
						
						
							
							Preprocessor: #if's out OSX-specific GL changes on other platforms  
						
						
						
					 
					
						2014-06-12 06:10:55 -04:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							4c2bff61e5 
							
						 
					 
					
						
						
							
							Pica: Use some template magic to define register structures efficiently.  
						
						
						
					 
					
						2014-06-12 06:10:54 -04:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							f82410e633 
							
						 
					 
					
						
						
							
							Further refine GPU command list debugging.  
						
						
						
					 
					
						2014-06-12 06:10:53 -04:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b0051b2203 
							
						 
					 
					
						
						
							
							Refine command list debugging functionality and its qt interface.  
						
						
						
					 
					
						2014-06-12 06:10:52 -04:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6893732348 
							
						 
					 
					
						
						
							
							citra-qt: Add command list view.  
						
						
						
					 
					
						2014-06-12 06:10:52 -04:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							5d62f5d92a 
							
						 
					 
					
						
						
							
							GPU debugger: Add functionality to inspect command lists.  
						
						
						
					 
					
						2014-06-12 06:10:51 -04:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							50b2b73be4 
							
						 
					 
					
						
						
							
							video core: added PICA definitions file.  
						
						
						
					 
					
						2014-06-12 06:10:51 -04:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							1dfa392824 
							
						 
					 
					
						
						
							
							Rename LCD to GPU.  
						
						
						
					 
					
						2014-06-12 06:10:49 -04:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							31666632ca 
							
						 
					 
					
						
						
							
							Add initial graphics debugger interface.  
						
						
						
					 
					
						2014-06-12 06:10:48 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							5a8ed196e6 
							
						 
					 
					
						
						
							
							common_types: Changed BasicRect back to Rect, in the common namespace  
						
						... 
						
						
						
						Only Rect is in the namespace for now; the rest of common should be added in the future 
						
					 
					
						2014-05-19 17:57:35 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							034e3aabc8 
							
						 
					 
					
						
						
							
							Improved clarity and whitespace  
						
						... 
						
						
						
						Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5. 
						
					 
					
						2014-05-19 15:21:55 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							403e4bf837 
							
						 
					 
					
						
						
							
							CMakeLists: rename HEADS, improved comments  
						
						... 
						
						
						
						Changes for clarity of comments, removed redundant compiler flags. 
						
					 
					
						2014-05-19 15:19:36 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							71b8789803 
							
						 
					 
					
						
						
							
							Indent fixes  
						
						
						
					 
					
						2014-05-19 13:51:59 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							b8c8d0903e 
							
						 
					 
					
						
						
							
							Merge remote-tracking branch 'upstream/master' into issue-7-fix  
						
						
						
					 
					
						2014-05-16 23:21:03 -07:00 
						 
				 
			
				
					
						
							
							
								Sethpaien 
							
						 
					 
					
						
						
						
						
							
						
						
							e1fcb2fdfb 
							
						 
					 
					
						
						
							
							Update FlipFramebuffer  
						
						... 
						
						
						
						Less calculations + fix 
						
					 
					
						2014-05-08 18:05:30 +02:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							704075f04a 
							
						 
					 
					
						
						
							
							Fixed indents  
						
						
						
					 
					
						2014-04-30 20:13:28 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							948cfe6d37 
							
						 
					 
					
						
						
							
							Reverse debugging changes  
						
						
						
					 
					
						2014-04-30 20:00:44 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							fb47258af7 
							
						 
					 
					
						
						
							
							TGA dumps work, courtesy of @bunnei  
						
						
						
					 
					
						2014-04-30 18:34:49 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							c1b770cc0d 
							
						 
					 
					
						
						
							
							OpenGL 3+ on OSX with GLFW  
						
						
						
					 
					
						2014-04-30 17:00:36 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							5a9c2ce5ea 
							
						 
					 
					
						
						
							
							IT'S ALIVE!  
						
						
						
					 
					
						2014-04-28 19:40:39 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							48deb45624 
							
						 
					 
					
						
						
							
							Xcode complains that the class name is redundant.  
						
						
						
					 
					
						2014-04-27 22:23:01 -07:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							ff48c8bed3 
							
						 
					 
					
						
						
							
							Rect to BasicRect  
						
						... 
						
						
						
						Somewhere along the line an OSX header had already taken the name Rect. 
						
					 
					
						2014-04-27 22:21:46 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a48c6b947d 
							
						 
					 
					
						
						
							
							removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable class  
						
						
						
					 
					
						2014-04-27 18:29:51 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1142ccba03 
							
						 
					 
					
						
						
							
							fixed renderer to use correct framebuffer location  
						
						
						
					 
					
						2014-04-27 12:42:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7a080551ac 
							
						 
					 
					
						
						
							
							fixed GL context acquire (applies to Qt GUI only)  
						
						
						
					 
					
						2014-04-21 22:00:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							70c2cce963 
							
						 
					 
					
						
						
							
							renamed hw_lcd module to just lcd  
						
						
						
					 
					
						2014-04-17 23:48:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9d5a561c1b 
							
						 
					 
					
						
						
							
							fixed framebuffer color order  
						
						
						
					 
					
						2014-04-17 17:47:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d4411acfd0 
							
						 
					 
					
						
						
							
							removed hard-coded framebuffer addresses from renderer_opengl.cpp  
						
						
						
					 
					
						2014-04-16 21:30:10 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5d95bb9843 
							
						 
					 
					
						
						
							
							cleaned up some logging messages  
						
						
						
					 
					
						2014-04-10 22:45:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9527fc74ad 
							
						 
					 
					
						
						
							
							fixed a bunch of errors in CMakeLists  
						
						
						
					 
					
						2014-04-09 20:28:43 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6b83509a7e 
							
						 
					 
					
						
						
							
							updated CMakeLists  
						
						
						
					 
					
						2014-04-09 23:09:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							de0a034a84 
							
						 
					 
					
						
						
							
							fixed project includes to use new directory structure  
						
						
						
					 
					
						2014-04-08 20:15:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							63e46abdb8 
							
						 
					 
					
						
						
							
							got rid of 'src' folders in each sub-project  
						
						
						
					 
					
						2014-04-08 19:25:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ef7cfa0207 
							
						 
					 
					
						
						
							
							fixed license header in video_core  
						
						
						
					 
					
						2014-04-08 19:04:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8c60294243 
							
						 
					 
					
						
						
							
							- removed lots of unused code from gekko  
						
						... 
						
						
						
						- updated code style/naming conventions 
						
					 
					
						2014-04-08 18:59:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8cf851f68a 
							
						 
					 
					
						
						
							
							added support for renderering the external framebuffers  
						
						
						
					 
					
						2014-04-07 00:52:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							506e6049d3 
							
						 
					 
					
						
						
							
							added external framebuffer GL handles  
						
						
						
					 
					
						2014-04-06 22:57:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							080f847550 
							
						 
					 
					
						
						
							
							added initial renderer code  
						
						
						
					 
					
						2014-04-06 16:55:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							23506defe3 
							
						 
					 
					
						
						
							
							added video_core project to solution  
						
						
						
					 
					
						2014-04-05 16:04:25 -04:00