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	Merge pull request #595 from bunnei/raster-cache
Rewrite the OpenGL rasterizer cache
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						50ef2beb58
					
				| @ -129,6 +129,7 @@ struct Values { | ||||
|     // Renderer
 | ||||
|     float resolution_factor; | ||||
|     bool toggle_framelimit; | ||||
|     bool use_accurate_framebuffers; | ||||
| 
 | ||||
|     float bg_red; | ||||
|     float bg_green; | ||||
|  | ||||
| @ -161,6 +161,8 @@ TelemetrySession::TelemetrySession() { | ||||
|              Settings::values.resolution_factor); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit", | ||||
|              Settings::values.toggle_framelimit); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers", | ||||
|              Settings::values.use_accurate_framebuffers); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode", | ||||
|              Settings::values.use_docked_mode); | ||||
| } | ||||
|  | ||||
| @ -321,6 +321,24 @@ public: | ||||
|             INSERT_PADDING_WORDS(1); | ||||
|         }; | ||||
| 
 | ||||
|         struct RenderTargetConfig { | ||||
|             u32 address_high; | ||||
|             u32 address_low; | ||||
|             u32 width; | ||||
|             u32 height; | ||||
|             Tegra::RenderTargetFormat format; | ||||
|             u32 block_dimensions; | ||||
|             u32 array_mode; | ||||
|             u32 layer_stride; | ||||
|             u32 base_layer; | ||||
|             INSERT_PADDING_WORDS(7); | ||||
| 
 | ||||
|             GPUVAddr Address() const { | ||||
|                 return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | | ||||
|                                              address_low); | ||||
|             } | ||||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             struct { | ||||
|                 INSERT_PADDING_WORDS(0x45); | ||||
| @ -333,23 +351,7 @@ public: | ||||
| 
 | ||||
|                 INSERT_PADDING_WORDS(0x1B8); | ||||
| 
 | ||||
|                 struct { | ||||
|                     u32 address_high; | ||||
|                     u32 address_low; | ||||
|                     u32 width; | ||||
|                     u32 height; | ||||
|                     Tegra::RenderTargetFormat format; | ||||
|                     u32 block_dimensions; | ||||
|                     u32 array_mode; | ||||
|                     u32 layer_stride; | ||||
|                     u32 base_layer; | ||||
|                     INSERT_PADDING_WORDS(7); | ||||
| 
 | ||||
|                     GPUVAddr Address() const { | ||||
|                         return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | | ||||
|                                                      address_low); | ||||
|                     } | ||||
|                 } rt[NumRenderTargets]; | ||||
|                 RenderTargetConfig rt[NumRenderTargets]; | ||||
| 
 | ||||
|                 struct { | ||||
|                     f32 scale_x; | ||||
|  | ||||
| @ -51,9 +51,8 @@ public: | ||||
|     } | ||||
| 
 | ||||
|     /// Attempt to use a faster method to display the framebuffer to screen
 | ||||
|     virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, | ||||
|                                    VAddr framebuffer_addr, u32 pixel_stride, | ||||
|                                    ScreenInfo& screen_info) { | ||||
|     virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, | ||||
|                                    u32 pixel_stride, ScreenInfo& screen_info) { | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -146,7 +146,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, | ||||
|         u64 size = end - start + 1; | ||||
| 
 | ||||
|         // Copy vertex array data
 | ||||
|         res_cache.FlushRegion(start, size, nullptr); | ||||
|         Memory::ReadBlock(*memory_manager->GpuToCpuAddress(start), array_ptr, size); | ||||
| 
 | ||||
|         // Bind the vertex array to the buffer at the current offset.
 | ||||
| @ -325,29 +324,22 @@ void RasterizerOpenGL::DrawArrays() { | ||||
|     std::tie(color_surface, depth_surface, surfaces_rect) = | ||||
|         res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect); | ||||
| 
 | ||||
|     const u16 res_scale = color_surface != nullptr | ||||
|                               ? color_surface->res_scale | ||||
|                               : (depth_surface == nullptr ? 1u : depth_surface->res_scale); | ||||
| 
 | ||||
|     MathUtil::Rectangle<u32> draw_rect{ | ||||
|         static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left, | ||||
|                                          surfaces_rect.left, surfaces_rect.right)), // Left
 | ||||
|         static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top, | ||||
|                                          surfaces_rect.bottom, surfaces_rect.top)), // Top
 | ||||
|         static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.right, | ||||
|                                          surfaces_rect.left, surfaces_rect.right)), // Right
 | ||||
|         static_cast<u32>( | ||||
|             std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left * res_scale, | ||||
|                             surfaces_rect.left, surfaces_rect.right)), // Left
 | ||||
|         static_cast<u32>( | ||||
|             std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top * res_scale, | ||||
|                             surfaces_rect.bottom, surfaces_rect.top)), // Top
 | ||||
|         static_cast<u32>( | ||||
|             std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.right * res_scale, | ||||
|                             surfaces_rect.left, surfaces_rect.right)), // Right
 | ||||
|         static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + | ||||
|                                              viewport_rect.bottom * res_scale, | ||||
|                                          surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
 | ||||
|             std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.bottom, | ||||
|                             surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
 | ||||
| 
 | ||||
|     // Bind the framebuffer surfaces
 | ||||
|     BindFramebufferSurfaces(color_surface, depth_surface, has_stencil); | ||||
| 
 | ||||
|     // Sync the viewport
 | ||||
|     SyncViewport(surfaces_rect, res_scale); | ||||
|     SyncViewport(surfaces_rect); | ||||
| 
 | ||||
|     // Sync the blend state registers
 | ||||
|     SyncBlendState(); | ||||
| @ -442,19 +434,11 @@ void RasterizerOpenGL::DrawArrays() { | ||||
|     state.Apply(); | ||||
| 
 | ||||
|     // Mark framebuffer surfaces as dirty
 | ||||
|     MathUtil::Rectangle<u32> draw_rect_unscaled{ | ||||
|         draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale, | ||||
|         draw_rect.bottom / res_scale}; | ||||
| 
 | ||||
|     if (color_surface != nullptr && write_color_fb) { | ||||
|         auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled); | ||||
|         res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval), | ||||
|                                    color_surface); | ||||
|         res_cache.MarkSurfaceAsDirty(color_surface); | ||||
|     } | ||||
|     if (depth_surface != nullptr && write_depth_fb) { | ||||
|         auto interval = depth_surface->GetSubRectInterval(draw_rect_unscaled); | ||||
|         res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval), | ||||
|                                    depth_surface); | ||||
|         res_cache.MarkSurfaceAsDirty(depth_surface); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -462,7 +446,7 @@ void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {} | ||||
| 
 | ||||
| void RasterizerOpenGL::FlushAll() { | ||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||
|     res_cache.FlushAll(); | ||||
|     res_cache.FlushRegion(0, Kernel::VMManager::MAX_ADDRESS); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) { | ||||
| @ -472,13 +456,13 @@ void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) { | ||||
| 
 | ||||
| void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||
|     res_cache.InvalidateRegion(addr, size, nullptr); | ||||
|     res_cache.InvalidateRegion(addr, size); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||
|     res_cache.FlushRegion(addr, size); | ||||
|     res_cache.InvalidateRegion(addr, size, nullptr); | ||||
|     res_cache.InvalidateRegion(addr, size); | ||||
| } | ||||
| 
 | ||||
| bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) { | ||||
| @ -497,45 +481,28 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) { | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, | ||||
| bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, | ||||
|                                          VAddr framebuffer_addr, u32 pixel_stride, | ||||
|                                          ScreenInfo& screen_info) { | ||||
|     if (framebuffer_addr == 0) { | ||||
|         return false; | ||||
|     if (!framebuffer_addr) { | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||
| 
 | ||||
|     SurfaceParams src_params; | ||||
|     src_params.cpu_addr = framebuffer_addr; | ||||
|     src_params.addr = res_cache.TryFindFramebufferGpuAddress(framebuffer_addr).get_value_or(0); | ||||
|     src_params.width = std::min(framebuffer.width, pixel_stride); | ||||
|     src_params.height = framebuffer.height; | ||||
|     src_params.stride = pixel_stride; | ||||
|     src_params.is_tiled = true; | ||||
|     src_params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight; | ||||
|     src_params.pixel_format = | ||||
|         SurfaceParams::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format); | ||||
|     src_params.component_type = | ||||
|         SurfaceParams::ComponentTypeFromGPUPixelFormat(framebuffer.pixel_format); | ||||
|     src_params.UpdateParams(); | ||||
| 
 | ||||
|     MathUtil::Rectangle<u32> src_rect; | ||||
|     Surface src_surface; | ||||
|     std::tie(src_surface, src_rect) = | ||||
|         res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true); | ||||
| 
 | ||||
|     if (src_surface == nullptr) { | ||||
|         return false; | ||||
|     const auto& surface{res_cache.TryFindFramebufferSurface(framebuffer_addr)}; | ||||
|     if (!surface) { | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     u32 scaled_width = src_surface->GetScaledWidth(); | ||||
|     u32 scaled_height = src_surface->GetScaledHeight(); | ||||
|     // Verify that the cached surface is the same size and format as the requested framebuffer
 | ||||
|     const auto& params{surface->GetSurfaceParams()}; | ||||
|     const auto& pixel_format{SurfaceParams::PixelFormatFromGPUPixelFormat(config.pixel_format)}; | ||||
|     ASSERT_MSG(params.width == config.width, "Framebuffer width is different"); | ||||
|     ASSERT_MSG(params.height == config.height, "Framebuffer height is different"); | ||||
|     ASSERT_MSG(params.pixel_format == pixel_format, "Framebuffer pixel_format is different"); | ||||
| 
 | ||||
|     screen_info.display_texcoords = MathUtil::Rectangle<float>( | ||||
|         (float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width, | ||||
|         (float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width); | ||||
| 
 | ||||
|     screen_info.display_texture = src_surface->texture.handle; | ||||
|     screen_info.display_texture = surface->Texture().handle; | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| @ -674,7 +641,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, | ||||
|         texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); | ||||
|         Surface surface = res_cache.GetTextureSurface(texture); | ||||
|         if (surface != nullptr) { | ||||
|             state.texture_units[current_bindpoint].texture_2d = surface->texture.handle; | ||||
|             state.texture_units[current_bindpoint].texture_2d = surface->Texture().handle; | ||||
|             state.texture_units[current_bindpoint].swizzle.r = | ||||
|                 MaxwellToGL::SwizzleSource(texture.tic.x_source); | ||||
|             state.texture_units[current_bindpoint].swizzle.g = | ||||
| @ -700,16 +667,16 @@ void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, | ||||
|     state.Apply(); | ||||
| 
 | ||||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | ||||
|                            color_surface != nullptr ? color_surface->texture.handle : 0, 0); | ||||
|                            color_surface != nullptr ? color_surface->Texture().handle : 0, 0); | ||||
|     if (depth_surface != nullptr) { | ||||
|         if (has_stencil) { | ||||
|             // attach both depth and stencil
 | ||||
|             glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||||
|                                    depth_surface->texture.handle, 0); | ||||
|                                    depth_surface->Texture().handle, 0); | ||||
|         } else { | ||||
|             // attach depth
 | ||||
|             glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, | ||||
|                                    depth_surface->texture.handle, 0); | ||||
|                                    depth_surface->Texture().handle, 0); | ||||
|             // clear stencil attachment
 | ||||
|             glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||||
|         } | ||||
| @ -720,14 +687,14 @@ void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale) { | ||||
| void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect) { | ||||
|     const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; | ||||
|     const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; | ||||
| 
 | ||||
|     state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left * res_scale; | ||||
|     state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom * res_scale; | ||||
|     state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth() * res_scale); | ||||
|     state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight() * res_scale); | ||||
|     state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left; | ||||
|     state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom; | ||||
|     state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth()); | ||||
|     state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight()); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncClipEnabled() { | ||||
|  | ||||
| @ -109,7 +109,7 @@ private: | ||||
|                       u32 current_unit, const std::vector<GLShader::SamplerEntry>& entries); | ||||
| 
 | ||||
|     /// Syncs the viewport to match the guest state
 | ||||
|     void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale); | ||||
|     void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect); | ||||
| 
 | ||||
|     /// Syncs the clip enabled status to match the guest state
 | ||||
|     void SyncClipEnabled(); | ||||
|  | ||||
										
											
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							| @ -1,57 +1,26 @@ | ||||
| // Copyright 2015 Citra Emulator Project
 | ||||
| // Copyright 2018 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <map> | ||||
| #include <memory> | ||||
| #include <set> | ||||
| #include <tuple> | ||||
| #ifdef __GNUC__ | ||||
| #pragma GCC diagnostic push | ||||
| #pragma GCC diagnostic ignored "-Wunused-local-typedefs" | ||||
| #endif | ||||
| #include <vector> | ||||
| #include <boost/icl/interval_map.hpp> | ||||
| #include <boost/icl/interval_set.hpp> | ||||
| #ifdef __GNUC__ | ||||
| #pragma GCC diagnostic pop | ||||
| #endif | ||||
| #include <boost/optional.hpp> | ||||
| #include <glad/glad.h> | ||||
| #include "common/assert.h" | ||||
| #include "common/common_funcs.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/hash.h" | ||||
| #include "common/math_util.h" | ||||
| #include "video_core/gpu.h" | ||||
| #include "video_core/memory_manager.h" | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/textures/texture.h" | ||||
| 
 | ||||
| struct CachedSurface; | ||||
| class CachedSurface; | ||||
| using Surface = std::shared_ptr<CachedSurface>; | ||||
| using SurfaceSet = std::set<Surface>; | ||||
| 
 | ||||
| using SurfaceRegions = boost::icl::interval_set<Tegra::GPUVAddr>; | ||||
| using SurfaceMap = boost::icl::interval_map<Tegra::GPUVAddr, Surface>; | ||||
| using SurfaceCache = boost::icl::interval_map<Tegra::GPUVAddr, SurfaceSet>; | ||||
| 
 | ||||
| using SurfaceInterval = SurfaceCache::interval_type; | ||||
| static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() && | ||||
|                   std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(), | ||||
|               "incorrect interval types"); | ||||
| 
 | ||||
| using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>; | ||||
| using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>; | ||||
| 
 | ||||
| using PageMap = boost::icl::interval_map<u64, int>; | ||||
| 
 | ||||
| enum class ScaleMatch { | ||||
|     Exact,   // only accept same res scale
 | ||||
|     Upscale, // only allow higher scale than params
 | ||||
|     Ignore   // accept every scaled res
 | ||||
| }; | ||||
| 
 | ||||
| struct SurfaceParams { | ||||
|     enum class PixelFormat { | ||||
|         ABGR8 = 0, | ||||
| @ -93,10 +62,10 @@ struct SurfaceParams { | ||||
|     /**
 | ||||
|      * Gets the compression factor for the specified PixelFormat. This applies to just the | ||||
|      * "compressed width" and "compressed height", not the overall compression factor of a | ||||
|      * compressed image. This is used for maintaining proper surface sizes for compressed texture | ||||
|      * formats. | ||||
|      * compressed image. This is used for maintaining proper surface sizes for compressed | ||||
|      * texture formats. | ||||
|      */ | ||||
|     static constexpr u32 GetCompresssionFactor(PixelFormat format) { | ||||
|     static constexpr u32 GetCompressionFactor(PixelFormat format) { | ||||
|         if (format == PixelFormat::Invalid) | ||||
|             return 0; | ||||
| 
 | ||||
| @ -112,15 +81,12 @@ struct SurfaceParams { | ||||
|             4, // DXT23
 | ||||
|             4, // DXT45
 | ||||
|             4, // DXN1
 | ||||
|             1, // ASTC_2D_4X4
 | ||||
|             4, // ASTC_2D_4X4
 | ||||
|         }}; | ||||
| 
 | ||||
|         ASSERT(static_cast<size_t>(format) < compression_factor_table.size()); | ||||
|         return compression_factor_table[static_cast<size_t>(format)]; | ||||
|     } | ||||
|     u32 GetCompresssionFactor() const { | ||||
|         return GetCompresssionFactor(pixel_format); | ||||
|     } | ||||
| 
 | ||||
|     static constexpr u32 GetFormatBpp(PixelFormat format) { | ||||
|         if (format == PixelFormat::Invalid) | ||||
| @ -165,25 +131,6 @@ struct SurfaceParams { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     static bool IsFormatASTC(PixelFormat format) { | ||||
|         switch (format) { | ||||
|         case PixelFormat::ASTC_2D_4X4: | ||||
|             return true; | ||||
|         default: | ||||
|             return false; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) { | ||||
|         switch (format) { | ||||
|         case Tegra::FramebufferConfig::PixelFormat::ABGR8: | ||||
|             return PixelFormat::ABGR8; | ||||
|         default: | ||||
|             NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); | ||||
|             UNREACHABLE(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format) { | ||||
|         // TODO(Subv): Properly implement this
 | ||||
|         switch (format) { | ||||
| @ -276,36 +223,16 @@ struct SurfaceParams { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     static ComponentType ComponentTypeFromGPUPixelFormat( | ||||
|         Tegra::FramebufferConfig::PixelFormat format) { | ||||
|     static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) { | ||||
|         switch (format) { | ||||
|         case Tegra::FramebufferConfig::PixelFormat::ABGR8: | ||||
|             return ComponentType::UNorm; | ||||
|             return PixelFormat::ABGR8; | ||||
|         default: | ||||
|             NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); | ||||
|             UNREACHABLE(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) { | ||||
|         SurfaceType a_type = GetFormatType(pixel_format_a); | ||||
|         SurfaceType b_type = GetFormatType(pixel_format_b); | ||||
| 
 | ||||
|         if (a_type == SurfaceType::ColorTexture && b_type == SurfaceType::ColorTexture) { | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) { | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) { | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     static SurfaceType GetFormatType(PixelFormat pixel_format) { | ||||
|         if (static_cast<size_t>(pixel_format) < MaxPixelFormat) { | ||||
|             return SurfaceType::ColorTexture; | ||||
| @ -317,168 +244,101 @@ struct SurfaceParams { | ||||
|         return SurfaceType::Invalid; | ||||
|     } | ||||
| 
 | ||||
|     /// Update the params "size", "end" and "type" from the already set "addr", "width", "height"
 | ||||
|     /// and "pixel_format"
 | ||||
|     void UpdateParams() { | ||||
|         if (stride == 0) { | ||||
|             stride = width; | ||||
|         } | ||||
|         type = GetFormatType(pixel_format); | ||||
|         size = !is_tiled ? BytesInPixels(stride * (height - 1) + width) | ||||
|                          : BytesInPixels(stride * 8 * (height / 8 - 1) + width * 8); | ||||
|         end = addr + size; | ||||
|     } | ||||
| 
 | ||||
|     SurfaceInterval GetInterval() const { | ||||
|         return SurfaceInterval::right_open(addr, end); | ||||
|     } | ||||
| 
 | ||||
|     // Returns the outer rectangle containing "interval"
 | ||||
|     SurfaceParams FromInterval(SurfaceInterval interval) const; | ||||
| 
 | ||||
|     SurfaceInterval GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const; | ||||
| 
 | ||||
|     // Returns the region of the biggest valid rectange within interval
 | ||||
|     SurfaceInterval GetCopyableInterval(const Surface& src_surface) const; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the actual width (in pixels) of the surface. This is provided because `width` is used | ||||
|      * for tracking the surface region in memory, which may be compressed for certain formats. In | ||||
|      * this scenario, `width` is actually the compressed width. | ||||
|      */ | ||||
|     u32 GetActualWidth() const { | ||||
|         return width * GetCompresssionFactor(); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the actual height (in pixels) of the surface. This is provided because `height` is used | ||||
|      * for tracking the surface region in memory, which may be compressed for certain formats. In | ||||
|      * this scenario, `height` is actually the compressed height. | ||||
|      */ | ||||
|     u32 GetActualHeight() const { | ||||
|         return height * GetCompresssionFactor(); | ||||
|     } | ||||
| 
 | ||||
|     u32 GetScaledWidth() const { | ||||
|         return width * res_scale; | ||||
|     } | ||||
| 
 | ||||
|     u32 GetScaledHeight() const { | ||||
|         return height * res_scale; | ||||
|     } | ||||
| 
 | ||||
|     MathUtil::Rectangle<u32> GetRect() const { | ||||
|         return {0, height, width, 0}; | ||||
|     } | ||||
| 
 | ||||
|     MathUtil::Rectangle<u32> GetScaledRect() const { | ||||
|         return {0, GetScaledHeight(), GetScaledWidth(), 0}; | ||||
|     } | ||||
| 
 | ||||
|     u64 PixelsInBytes(u64 size) const { | ||||
|         return size * CHAR_BIT / GetFormatBpp(pixel_format); | ||||
|     } | ||||
| 
 | ||||
|     u64 BytesInPixels(u64 pixels) const { | ||||
|         return pixels * GetFormatBpp(pixel_format) / CHAR_BIT; | ||||
|     /// Returns the rectangle corresponding to this surface
 | ||||
|     MathUtil::Rectangle<u32> GetRect() const; | ||||
| 
 | ||||
|     /// Returns the size of this surface in bytes, adjusted for compression
 | ||||
|     size_t SizeInBytes() const { | ||||
|         const u32 compression_factor{GetCompressionFactor(pixel_format)}; | ||||
|         ASSERT(width % compression_factor == 0); | ||||
|         ASSERT(height % compression_factor == 0); | ||||
|         return (width / compression_factor) * (height / compression_factor) * | ||||
|                GetFormatBpp(pixel_format) / CHAR_BIT; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns the CPU virtual address for this surface
 | ||||
|     VAddr GetCpuAddr() const; | ||||
| 
 | ||||
|     bool ExactMatch(const SurfaceParams& other_surface) const; | ||||
|     bool CanSubRect(const SurfaceParams& sub_surface) const; | ||||
|     bool CanExpand(const SurfaceParams& expanded_surface) const; | ||||
|     bool CanTexCopy(const SurfaceParams& texcopy_params) const; | ||||
|     /// Returns true if the specified region overlaps with this surface's region in Switch memory
 | ||||
|     bool IsOverlappingRegion(Tegra::GPUVAddr region_addr, size_t region_size) const { | ||||
|         return addr <= (region_addr + region_size) && region_addr <= (addr + size_in_bytes); | ||||
|     } | ||||
| 
 | ||||
|     MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const; | ||||
|     MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const; | ||||
|     /// Creates SurfaceParams from a texture configation
 | ||||
|     static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config); | ||||
| 
 | ||||
|     Tegra::GPUVAddr addr = 0; | ||||
|     Tegra::GPUVAddr end = 0; | ||||
|     boost::optional<VAddr> cpu_addr; | ||||
|     u64 size = 0; | ||||
|     /// Creates SurfaceParams from a framebuffer configation
 | ||||
|     static SurfaceParams CreateForFramebuffer( | ||||
|         const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config); | ||||
| 
 | ||||
|     u32 width = 0; | ||||
|     u32 height = 0; | ||||
|     u32 stride = 0; | ||||
|     u32 block_height = 0; | ||||
|     u16 res_scale = 1; | ||||
| 
 | ||||
|     bool is_tiled = false; | ||||
|     PixelFormat pixel_format = PixelFormat::Invalid; | ||||
|     SurfaceType type = SurfaceType::Invalid; | ||||
|     ComponentType component_type = ComponentType::Invalid; | ||||
|     Tegra::GPUVAddr addr; | ||||
|     bool is_tiled; | ||||
|     u32 block_height; | ||||
|     PixelFormat pixel_format; | ||||
|     ComponentType component_type; | ||||
|     SurfaceType type; | ||||
|     u32 width; | ||||
|     u32 height; | ||||
|     u32 unaligned_height; | ||||
|     size_t size_in_bytes; | ||||
| }; | ||||
| 
 | ||||
| struct CachedSurface : SurfaceParams { | ||||
|     bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const; | ||||
|     bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const; | ||||
| /// Hashable variation of SurfaceParams, used for a key in the surface cache
 | ||||
| struct SurfaceKey : Common::HashableStruct<SurfaceParams> { | ||||
|     static SurfaceKey Create(const SurfaceParams& params) { | ||||
|         SurfaceKey res; | ||||
|         res.state = params; | ||||
|         return res; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
|     bool IsRegionValid(SurfaceInterval interval) const { | ||||
|         return (invalid_regions.find(interval) == invalid_regions.end()); | ||||
| namespace std { | ||||
| template <> | ||||
| struct hash<SurfaceKey> { | ||||
|     size_t operator()(const SurfaceKey& k) const { | ||||
|         return k.Hash(); | ||||
|     } | ||||
| }; | ||||
| } // namespace std
 | ||||
| 
 | ||||
| class CachedSurface final { | ||||
| public: | ||||
|     CachedSurface(const SurfaceParams& params); | ||||
| 
 | ||||
|     const OGLTexture& Texture() const { | ||||
|         return texture; | ||||
|     } | ||||
| 
 | ||||
|     bool IsSurfaceFullyInvalid() const { | ||||
|         return (invalid_regions & GetInterval()) == SurfaceRegions(GetInterval()); | ||||
|     } | ||||
| 
 | ||||
|     bool registered = false; | ||||
|     SurfaceRegions invalid_regions; | ||||
| 
 | ||||
|     u64 fill_size = 0; /// Number of bytes to read from fill_data
 | ||||
|     std::array<u8, 4> fill_data; | ||||
| 
 | ||||
|     OGLTexture texture; | ||||
| 
 | ||||
|     static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) { | ||||
|         if (format == PixelFormat::Invalid) | ||||
|     static constexpr unsigned int GetGLBytesPerPixel(SurfaceParams::PixelFormat format) { | ||||
|         if (format == SurfaceParams::PixelFormat::Invalid) | ||||
|             return 0; | ||||
| 
 | ||||
|         return SurfaceParams::GetFormatBpp(format) / CHAR_BIT; | ||||
|     } | ||||
| 
 | ||||
|     std::unique_ptr<u8[]> gl_buffer; | ||||
|     size_t gl_buffer_size = 0; | ||||
|     const SurfaceParams& GetSurfaceParams() const { | ||||
|         return params; | ||||
|     } | ||||
| 
 | ||||
|     // Read/Write data in Switch memory to/from gl_buffer
 | ||||
|     void LoadGLBuffer(Tegra::GPUVAddr load_start, Tegra::GPUVAddr load_end); | ||||
|     void FlushGLBuffer(Tegra::GPUVAddr flush_start, Tegra::GPUVAddr flush_end); | ||||
|     void LoadGLBuffer(); | ||||
|     void FlushGLBuffer(); | ||||
| 
 | ||||
|     // Upload/Download data in gl_buffer in/to this surface's texture
 | ||||
|     void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle, | ||||
|                          GLuint draw_fb_handle); | ||||
|     void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle, | ||||
|                            GLuint draw_fb_handle); | ||||
|     void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle); | ||||
|     void DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle); | ||||
| 
 | ||||
| private: | ||||
|     OGLTexture texture; | ||||
|     std::vector<u8> gl_buffer; | ||||
|     SurfaceParams params; | ||||
| }; | ||||
| 
 | ||||
| class RasterizerCacheOpenGL : NonCopyable { | ||||
| class RasterizerCacheOpenGL final : NonCopyable { | ||||
| public: | ||||
|     RasterizerCacheOpenGL(); | ||||
|     ~RasterizerCacheOpenGL(); | ||||
| 
 | ||||
|     /// Blit one surface's texture to another
 | ||||
|     bool BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle<u32>& src_rect, | ||||
|                       const Surface& dst_surface, const MathUtil::Rectangle<u32>& dst_rect); | ||||
| 
 | ||||
|     void ConvertD24S8toABGR(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, | ||||
|                             GLuint dst_tex, const MathUtil::Rectangle<u32>& dst_rect); | ||||
| 
 | ||||
|     /// Copy one surface's region to another
 | ||||
|     void CopySurface(const Surface& src_surface, const Surface& dst_surface, | ||||
|                      SurfaceInterval copy_interval); | ||||
| 
 | ||||
|     /// Load a texture from Switch memory to OpenGL and cache it (if not already cached)
 | ||||
|     Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale, | ||||
|                        bool load_if_create); | ||||
| 
 | ||||
|     /// Tries to find a framebuffer GPU address based on the provided CPU address
 | ||||
|     boost::optional<Tegra::GPUVAddr> TryFindFramebufferGpuAddress(VAddr cpu_addr) const; | ||||
| 
 | ||||
|     /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
 | ||||
|     /// Switch memory to OpenGL and caches it (if not already cached)
 | ||||
|     SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale, | ||||
|                                         bool load_if_create); | ||||
| 
 | ||||
|     /// Get a surface based on the texture configuration
 | ||||
|     Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config); | ||||
| 
 | ||||
| @ -486,29 +346,21 @@ public: | ||||
|     SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb, | ||||
|                                                     const MathUtil::Rectangle<s32>& viewport); | ||||
| 
 | ||||
|     /// Get a surface that matches the fill config
 | ||||
|     Surface GetFillSurface(const void* config); | ||||
|     /// Marks the specified surface as "dirty", in that it is out of sync with Switch memory
 | ||||
|     void MarkSurfaceAsDirty(const Surface& surface); | ||||
| 
 | ||||
|     /// Get a surface that matches a "texture copy" display transfer config
 | ||||
|     SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params); | ||||
|     /// Tries to find a framebuffer GPU address based on the provided CPU address
 | ||||
|     Surface TryFindFramebufferSurface(VAddr cpu_addr) const; | ||||
| 
 | ||||
|     /// Write any cached resources overlapping the region back to memory (if dirty)
 | ||||
|     void FlushRegion(Tegra::GPUVAddr addr, u64 size, Surface flush_surface = nullptr); | ||||
|     void FlushRegion(Tegra::GPUVAddr addr, size_t size); | ||||
| 
 | ||||
|     /// Mark region as being invalidated by region_owner (nullptr if Switch memory)
 | ||||
|     void InvalidateRegion(Tegra::GPUVAddr addr, u64 size, const Surface& region_owner); | ||||
| 
 | ||||
|     /// Flush all cached resources tracked by this cache manager
 | ||||
|     void FlushAll(); | ||||
|     /// Mark the specified region as being invalidated
 | ||||
|     void InvalidateRegion(Tegra::GPUVAddr addr, size_t size); | ||||
| 
 | ||||
| private: | ||||
|     void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface); | ||||
| 
 | ||||
|     /// Update surface's texture for given region when necessary
 | ||||
|     void ValidateSurface(const Surface& surface, Tegra::GPUVAddr addr, u64 size); | ||||
| 
 | ||||
|     /// Create a new surface
 | ||||
|     Surface CreateSurface(const SurfaceParams& params); | ||||
|     void LoadSurface(const Surface& surface); | ||||
|     Surface GetSurface(const SurfaceParams& params); | ||||
| 
 | ||||
|     /// Register surface into the cache
 | ||||
|     void RegisterSurface(const Surface& surface); | ||||
| @ -519,18 +371,9 @@ private: | ||||
|     /// Increase/decrease the number of surface in pages touching the specified region
 | ||||
|     void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta); | ||||
| 
 | ||||
|     SurfaceCache surface_cache; | ||||
|     std::unordered_map<SurfaceKey, Surface> surface_cache; | ||||
|     PageMap cached_pages; | ||||
|     SurfaceMap dirty_regions; | ||||
|     SurfaceSet remove_surfaces; | ||||
| 
 | ||||
|     OGLFramebuffer read_framebuffer; | ||||
|     OGLFramebuffer draw_framebuffer; | ||||
| 
 | ||||
|     OGLVertexArray attributeless_vao; | ||||
|     OGLBuffer d24s8_abgr_buffer; | ||||
|     GLsizeiptr d24s8_abgr_buffer_size; | ||||
|     OGLProgram d24s8_abgr_shader; | ||||
|     GLint d24s8_abgr_tbo_size_u_id; | ||||
|     GLint d24s8_abgr_viewport_u_id; | ||||
| }; | ||||
|  | ||||
| @ -150,7 +150,6 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf | ||||
|                                          screen_info)) { | ||||
|         // Reset the screen info's display texture to its own permanent texture
 | ||||
|         screen_info.display_texture = screen_info.texture.resource.handle; | ||||
|         screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f); | ||||
| 
 | ||||
|         Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes, | ||||
|                                              Memory::FlushMode::Flush); | ||||
|  | ||||
| @ -27,7 +27,7 @@ struct TextureInfo { | ||||
| /// Structure used for storing information about the display target for the Switch screen
 | ||||
| struct ScreenInfo { | ||||
|     GLuint display_texture; | ||||
|     MathUtil::Rectangle<float> display_texcoords; | ||||
|     const MathUtil::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f}; | ||||
|     TextureInfo texture; | ||||
| }; | ||||
| 
 | ||||
|  | ||||
| @ -84,6 +84,8 @@ void Config::ReadValues() { | ||||
|     qt_config->beginGroup("Renderer"); | ||||
|     Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat(); | ||||
|     Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool(); | ||||
|     Settings::values.use_accurate_framebuffers = | ||||
|         qt_config->value("use_accurate_framebuffers", false).toBool(); | ||||
| 
 | ||||
|     Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat(); | ||||
|     Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat(); | ||||
| @ -184,6 +186,7 @@ void Config::SaveValues() { | ||||
|     qt_config->beginGroup("Renderer"); | ||||
|     qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor); | ||||
|     qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit); | ||||
|     qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers); | ||||
| 
 | ||||
|     // Cast to double because Qt's written float values are not human-readable
 | ||||
|     qt_config->setValue("bg_red", (double)Settings::values.bg_red); | ||||
|  | ||||
| @ -59,11 +59,13 @@ void ConfigureGraphics::setConfiguration() { | ||||
|     ui->resolution_factor_combobox->setCurrentIndex( | ||||
|         static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); | ||||
|     ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit); | ||||
|     ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers); | ||||
| } | ||||
| 
 | ||||
| void ConfigureGraphics::applyConfiguration() { | ||||
|     Settings::values.resolution_factor = | ||||
|         ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex())); | ||||
|     Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked(); | ||||
|     Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked(); | ||||
|     Settings::Apply(); | ||||
| } | ||||
|  | ||||
| @ -29,6 +29,13 @@ | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|         <item> | ||||
|          <widget class="QCheckBox" name="use_accurate_framebuffers"> | ||||
|           <property name="text"> | ||||
|            <string>Use accurate framebuffers (slow)</string> | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|         <item> | ||||
|          <layout class="QHBoxLayout" name="horizontalLayout"> | ||||
|           <item> | ||||
|  | ||||
| @ -98,6 +98,8 @@ void Config::ReadValues() { | ||||
|         (float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0); | ||||
|     Settings::values.toggle_framelimit = | ||||
|         sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true); | ||||
|     Settings::values.use_accurate_framebuffers = | ||||
|         sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false); | ||||
| 
 | ||||
|     Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0); | ||||
|     Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0); | ||||
|  | ||||
| @ -102,6 +102,10 @@ resolution_factor = | ||||
| # 0 (default): Off, 1: On | ||||
| use_vsync = | ||||
| 
 | ||||
| # Whether to use accurate framebuffers | ||||
| # 0 (default): Off (fast), 1 : On (slow) | ||||
| use_accurate_framebuffers = | ||||
| 
 | ||||
| # The clear color for the renderer. What shows up on the sides of the bottom screen. | ||||
| # Must be in range of 0.0-1.0. Defaults to 1.0 for all. | ||||
| bg_red = | ||||
|  | ||||
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