mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	Merge pull request #977 from yuriks/glenable-tex2d
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
This commit is contained in:
		
						commit
						cea45af64d
					
				| @ -147,20 +147,17 @@ void OpenGLState::Apply() { | ||||
| 
 | ||||
|     // Textures
 | ||||
|     for (unsigned texture_index = 0; texture_index < ARRAY_SIZE(texture_units); ++texture_index) { | ||||
|         if (texture_units[texture_index].enabled_2d != cur_state.texture_units[texture_index].enabled_2d) { | ||||
|         if (texture_units[texture_index].enabled_2d != cur_state.texture_units[texture_index].enabled_2d || | ||||
|             texture_units[texture_index].texture_2d != cur_state.texture_units[texture_index].texture_2d) { | ||||
| 
 | ||||
|             glActiveTexture(GL_TEXTURE0 + texture_index); | ||||
| 
 | ||||
|             if (texture_units[texture_index].enabled_2d) { | ||||
|                 glEnable(GL_TEXTURE_2D); | ||||
|                 glBindTexture(GL_TEXTURE_2D, texture_units[texture_index].texture_2d); | ||||
|             } else { | ||||
|                 glDisable(GL_TEXTURE_2D); | ||||
|                 glBindTexture(GL_TEXTURE_2D, 0); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if (texture_units[texture_index].texture_2d != cur_state.texture_units[texture_index].texture_2d) { | ||||
|             glActiveTexture(GL_TEXTURE0 + texture_index); | ||||
|             glBindTexture(GL_TEXTURE_2D, texture_units[texture_index].texture_2d); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Framebuffer
 | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 bunnei
						bunnei